Performance is the product
Games, camera and video apps, heavy animation, and AR get the most from SwiftUI, Jetpack Compose, and direct platform APIs. [1] [2]
Building natively means a Swift and SwiftUI app for iOS and a Kotlin and Jetpack Compose app for Android. Capacitor with Capgo ships one web codebase to both stores and the web, updates it live, and still lets you write native code where it matters.
Verdict Choose native development when the app is the product and you need the best possible performance, the newest platform APIs on day one, and two dedicated mobile teams. Choose Capacitor with Capgo when you want one team and one codebase for web, iOS, and Android, and fixes that reach users in minutes instead of after store review.
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9,400+ teams. 90M+ devices. 3,143+ GitHub stars. Trusted in production by:
Ranked for teams that want to ship mobile apps fast, fix production bugs without waiting on store review, and keep full control of their code.
Capacitor plus Capgo: one web codebase for iOS, Android, and web, live updates that skip store review, and cloud native builds in 2–3 minutes. Open source, from $12/month.
Keep native UI and share Kotlin business logic across Android and iOS. The closest step from native for Android-first teams.
One Dart codebase with its own rendering engine. Consistent UI everywhere, but no web-skills reuse.
Native UI components driven by React. Good for React teams that want native widgets.
C# and XAML for Android, iOS, macOS, and Windows. A fit for .NET shops.
Tooling and cloud services for React Native, including EAS Build and EAS Update.
| Area | Capgo | Native iOS and Android development |
|---|---|---|
| Pricing | Capacitor is free and MIT-licensed. Capgo live updates and cloud builds start at $12/month billed yearly or $14 monthly, 14-day free trial. Store fees still apply. | The SDKs and IDEs are free. Apple charges 99 USD per membership year and Google Play a 25 USD one-time fee. The main cost is staffing two codebases. [4] [5] |
| OTA live updates | Ships JavaScript, HTML, CSS, and asset changes without waiting for store review, with delta downloads and end-to-end encryption. 1B+ updates per month. | No live updates for compiled Swift or Kotlin code. App Store guideline 2.5.2 bars downloading code that changes app features, so every change is a store release. [3] |
| Native builds | Capgo Builder builds and signs iOS and Android binaries in the cloud, typically in 2–3 minutes, and can upload them to the stores. Build time is included in plans. | Xcode builds the iOS app on a Mac and Android Studio with Gradle builds the Android app. CI and signing are up to you. [1] [2] |
| Framework support | One web codebase in React, Vue, Angular, Svelte, or Ionic for iOS, Android, and web. Drop into Swift or Kotlin with a Capacitor plugin when you need to. | Swift with SwiftUI or UIKit on Apple platforms, and Kotlin with Jetpack Compose on Android. Two separate UI codebases. [1] [2] |
| Open source and self-hosting | Capacitor is MIT. The Capgo updater plugin is MPL-2.0 and the backend is AGPL-3.0, so you can self-host the update server. | Swift and Kotlin are open source. SwiftUI and the iOS SDK are proprietary Apple frameworks; Jetpack Compose is part of Android Jetpack. [1] [2] |
| Rollback and channels | Dynamic channels, device and channel overrides, progressive rollouts, automatic rollback when a bundle fails to start, and one-click revert to a previous bundle. | No instant rollback. A bad release is fixed by shipping a new version through store review. [3] |
| Support | Discord and email with the engineers who build Capgo. Priority plugin fixes on any plan, and Premium Support for production deadlines. | Official documentation, sample code, and developer forums from Apple and Google, plus the largest pool of mobile developers to hire from. [1] [2] |
| Company status | Independent and bootstrapped, founded in 2021. 9,400+ teams, 4.7K+ apps, and 90M+ devices. SOC 2 Type II and ISO 27001 on the Enterprise plan. | Apple for iOS and Google for Android. [1] [2] |
Competitor details are as of September 2026 and were checked against the vendor pages below. Plans and prices change, so confirm on the vendor site before you decide.
No tool fits every team. These are the cases where we would point you to the other option.
Games, camera and video apps, heavy animation, and AR get the most from SwiftUI, Jetpack Compose, and direct platform APIs. [1] [2]
Widgets, watchOS, visionOS, Wear OS, and new OS APIs land first in the native SDKs. SwiftUI covers iOS, iPadOS, macOS, tvOS, visionOS, and watchOS. [1] [2]
If iOS and Android engineers are in place and the release cadence fits store review, native keeps each app fully idiomatic.
Start from your web app, or build one, and wrap it with Capacitor. Native screens and SDKs you want to keep can live on as Capacitor plugins.
Run bun add @capacitor/core @capacitor/cli @capacitor/ios @capacitor/android and bunx cap init with your existing bundle id, then bunx cap add ios and bunx cap add android.
Move native modules into Capacitor plugins, or reuse community plugins such as @capacitor/camera and @capacitor/push-notifications, then run bunx cap sync.
Run bunx @capgo/cli@latest init, then publish each web build with bunx @capgo/cli@latest bundle upload.
Named reviews from teams that ship Capacitor apps with Capgo.
Since I started using Capgo everything is faster, and I can give my users the time they deserve without neglecting my daily life.
Being able to add Device ID's to certain groups and push the changes to only certain groups is a life saver.
Being able to push production OTA updates instantly without waiting for full App Store review cycles has been a massive operational advantage.
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