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Memulai dengan Accelerometer

Panduan ini akan memandu Anda mengintegrasikan plugin Capacitor Accelerometer ke dalam aplikasi Anda.

Instal plugin menggunakan npm:

Terminal window
npm install @capgo/capacitor-accelerometer
npx cap sync

Tidak diperlukan konfigurasi tambahan. Accelerometer selalu tersedia.

Tidak diperlukan konfigurasi tambahan. Accelerometer selalu tersedia.

Plugin menggunakan DeviceMotion API. Memerlukan HTTPS dalam production.

import { Accelerometer } from '@capgo/capacitor-accelerometer';
const startAccelerometer = async () => {
await Accelerometer.start({
interval: 100 // Update interval dalam milidetik
});
console.log('Accelerometer started');
};
Accelerometer.addListener('accelerationChange', (data) => {
console.log('X:', data.x);
console.log('Y:', data.y);
console.log('Z:', data.z);
console.log('Timestamp:', data.timestamp);
});
const getCurrentAcceleration = async () => {
const reading = await Accelerometer.getCurrentAcceleration();
console.log('Current acceleration:', reading);
};
const stopAccelerometer = async () => {
await Accelerometer.stop();
console.log('Accelerometer stopped');
};

Berikut adalah contoh lengkap dengan deteksi goyang:

import { Accelerometer } from '@capgo/capacitor-accelerometer';
class AccelerometerService {
private listener: any;
private lastX = 0;
private lastY = 0;
private lastZ = 0;
private shakeThreshold = 15;
async initialize() {
await Accelerometer.start({ interval: 100 });
this.listener = Accelerometer.addListener('accelerationChange', (data) => {
this.handleAcceleration(data);
});
}
handleAcceleration(data: any) {
// Hitung delta
const deltaX = Math.abs(data.x - this.lastX);
const deltaY = Math.abs(data.y - this.lastY);
const deltaZ = Math.abs(data.z - this.lastZ);
// Periksa goyang
if (deltaX > this.shakeThreshold ||
deltaY > this.shakeThreshold ||
deltaZ > this.shakeThreshold) {
this.onShake();
}
// Update nilai terakhir
this.lastX = data.x;
this.lastY = data.y;
this.lastZ = data.z;
// Update UI
this.updateDisplay(data);
}
onShake() {
console.log('Device shaken!');
// Trigger aksi goyang
}
updateDisplay(data: any) {
console.log(`X: ${data.x.toFixed(2)} m/s²`);
console.log(`Y: ${data.y.toFixed(2)} m/s²`);
console.log(`Z: ${data.z.toFixed(2)} m/s²`);
// Hitung magnitude
const magnitude = Math.sqrt(
data.x * data.x +
data.y * data.y +
data.z * data.z
);
console.log(`Magnitude: ${magnitude.toFixed(2)} m/s²`);
}
async cleanup() {
if (this.listener) {
this.listener.remove();
}
await Accelerometer.stop();
}
}
// Penggunaan
const accelService = new AccelerometerService();
accelService.initialize();
// Cleanup saat selesai
// accelService.cleanup();
  • Sumbu-X: Kiri (-) ke Kanan (+)
  • Sumbu-Y: Bawah (-) ke Atas (+)
  • Sumbu-Z: Belakang (-) ke Depan (+)
  • Perangkat diam menunjukkan ~9.8 m/s² pada satu sumbu (gravitasi)
  • Perangkat bergerak menunjukkan akselerasi ditambah gravitasi
  • Diukur dalam meter per detik kuadrat (m/s²)
  • Gravitasi = 9.8 m/s²
class ShakeDetector {
private lastUpdate = 0;
private lastX = 0;
private lastY = 0;
private lastZ = 0;
detectShake(x: number, y: number, z: number): boolean {
const currentTime = Date.now();
if (currentTime - this.lastUpdate > 100) {
const deltaX = Math.abs(x - this.lastX);
const deltaY = Math.abs(y - this.lastY);
const deltaZ = Math.abs(z - this.lastZ);
this.lastUpdate = currentTime;
this.lastX = x;
this.lastY = y;
this.lastZ = z;
return deltaX + deltaY + deltaZ > 15;
}
return false;
}
}
class TiltDetector {
getTiltAngles(x: number, y: number, z: number) {
const roll = Math.atan2(y, z) * (180 / Math.PI);
const pitch = Math.atan2(-x, Math.sqrt(y * y + z * z)) * (180 / Math.PI);
return { roll, pitch };
}
isDeviceFlat(z: number): boolean {
return Math.abs(z - 9.8) < 1.0;
}
isDeviceUpright(y: number): boolean {
return Math.abs(y - 9.8) < 2.0;
}
}
class StepCounter {
private steps = 0;
private lastMagnitude = 0;
private threshold = 11;
processAcceleration(x: number, y: number, z: number) {
const magnitude = Math.sqrt(x * x + y * y + z * z);
if (magnitude > this.threshold &&
this.lastMagnitude < this.threshold) {
this.steps++;
console.log('Steps:', this.steps);
}
this.lastMagnitude = magnitude;
}
}
  1. Pilih Interval yang Sesuai: Seimbangkan responsivitas dan masa pakai baterai

    • Gaming: 16-50ms
    • Fitness: 100-200ms
    • Umum: 200-500ms
  2. Hapus Listener: Selalu bersihkan saat selesai

  3. Filter Noise: Gunakan moving average untuk data yang lebih halus

  4. Pertimbangkan Baterai: Polling frekuensi tinggi menguras baterai

  5. Uji pada Perangkat Nyata: Simulator tidak memberikan data yang akurat

class AccelerometerDebouncer {
private timeout: any;
debounce(callback: Function, delay: number) {
return (...args: any[]) => {
clearTimeout(this.timeout);
this.timeout = setTimeout(() => callback(...args), delay);
};
}
}
class AccelerometerFilter {
private alpha = 0.8;
private filteredX = 0;
private filteredY = 0;
private filteredZ = 0;
filter(x: number, y: number, z: number) {
this.filteredX = this.alpha * x + (1 - this.alpha) * this.filteredX;
this.filteredY = this.alpha * y + (1 - this.alpha) * this.filteredY;
this.filteredZ = this.alpha * z + (1 - this.alpha) * this.filteredZ;
return {
x: this.filteredX,
y: this.filteredY,
z: this.filteredZ
};
}
}