Channel API Endpoint
Channels are a core mechanism for managing app updates in Capgo. In self-hosted mode, you need to implement channel endpoints to handle device assignments, channel queries, and channel management operations.
Understanding Channels
Section titled “Understanding Channels”Channels allow you to:
- Control update distribution: Assign different app versions to different user groups
- A/B testing: Test new features with specific user segments
- Staged rollouts: Gradually deploy updates to minimize risk
- Environment separation: Separate development, staging, and production updates
Configuration
Section titled “Configuration”Configure the channel endpoint URL in your capacitor.config.json:
{ "plugins": { "CapacitorUpdater": { "channelUrl": "https://myserver.com/api/channel_self" } }}Channel Operations
Section titled “Channel Operations”The plugin performs different channel operations that your endpoint needs to handle:
1. List Compatible Channels (GET Request)
Section titled “1. List Compatible Channels (GET Request)”When the plugin calls listChannels(), it sends a GET request to retrieve all channels that are compatible with the device. This returns channels that match the device’s environment (dev/prod, emulator/real device) and allow either public access or self-assignment.
Request Format
Section titled “Request Format”// GET /api/channel_self// Headers:{ "Content-Type": "application/json"}
// Query parameters:interface ListChannelsRequest { app_id: string platform: "ios" | "android" is_emulator: boolean is_prod: boolean key_id?: string}Response Format
Section titled “Response Format”[ { "id": 1, "name": "production", "public": true, "allow_self_set": false }, { "id": 2, "name": "beta", "public": false, "allow_self_set": true }]Understanding Channel Types
Section titled “Understanding Channel Types”The response includes two important flags for each channel:
-
public: true: This is a default channel. Devices cannot self-assign to it usingsetChannel(). Instead, if a device removes its channel assignment (usingunsetChannel()), it will automatically receive updates from this public channel if it matches the device’s conditions. -
allow_self_set: true: This is a self-assignable channel. Devices can explicitly assign themselves to this channel usingsetChannel(). This is useful for beta testing, A/B testing, or allowing users to opt-in to specific update tracks.
2. Get Channel (PUT Request)
Section titled “2. Get Channel (PUT Request)”When the plugin calls getChannel(), it sends a PUT request to retrieve the device’s current channel assignment.
Request Format
Section titled “Request Format”// PUT /api/channel_self// Headers:{ "Content-Type": "application/json"}
// Body:interface GetChannelRequest { device_id: string app_id: string platform: "ios" | "android" plugin_version: string version_build: string version_code: string version_name: string is_emulator: boolean is_prod: boolean defaultChannel?: string channel?: string // For newer plugin versions, contains local channel override}Response Format
Section titled “Response Format”{ "status": "ok", "channel": "production", "allowSet": true, "message": "", "error": ""}3. Set Channel (POST Request)
Section titled “3. Set Channel (POST Request)”When the plugin calls setChannel(), it sends a POST request to assign the device to a specific channel.
Request Format
Section titled “Request Format”// POST /api/channel_selfinterface SetChannelRequest { device_id: string app_id: string channel: string platform: "ios" | "android" plugin_version: string version_build: string version_code: string version_name: string is_emulator: boolean is_prod: boolean}Response Format
Section titled “Response Format”{ "status": "ok", "message": "Device assigned to channel successfully", "error": ""}Error Cases
Section titled “Error Cases”When a device tries to assign itself to a public channel (one with public: true), your endpoint should return an error:
{ "status": "error", "error": "public_channel_self_set_not_allowed", "message": "This channel is public and does not allow device self-assignment. Unset the channel and the device will automatically use the public channel."}When a device tries to assign itself to a channel that doesn’t allow self-assignment:
{ "status": "error", "error": "channel_self_set_not_allowed", "message": "This channel does not allow devices to self associate"}4. Unset Channel (DELETE Request)
Section titled “4. Unset Channel (DELETE Request)”When the plugin calls unsetChannel(), it sends a DELETE request to remove the device’s channel assignment.
Request Format
Section titled “Request Format”// DELETE /api/channel_selfinterface UnsetChannelRequest { device_id: string app_id: string platform: "ios" | "android" plugin_version: string version_build: string version_code: string version_name: string}Implementation Example
Section titled “Implementation Example”Here’s a JavaScript example of how to implement the channel endpoint:
interface ChannelRequest { device_id: string app_id: string channel?: string platform: "ios" | "android" plugin_version: string version_build: string version_code: string version_name: string}
interface ChannelResponse { status: "ok" | "error" channel?: string allowSet?: boolean message?: string error?: string}
export const handler = async (event) => { const method = event.httpMethod || event.method const body = JSON.parse(event.body || '{}') as ChannelRequest
const { device_id, app_id, channel, platform } = body
try { switch (method) { case 'GET': return await getDeviceChannel(device_id, app_id)
case 'POST': return await setDeviceChannel(device_id, app_id, channel!, platform)
case 'DELETE': return await unsetDeviceChannel(device_id, app_id)
default: return { status: "error", error: "Method not allowed" } } } catch (error) { return { status: "error", error: error.message } }}
async function getDeviceChannel(deviceId: string, appId: string): Promise<ChannelResponse> { // Query your database for device channel assignment const assignment = await database.getDeviceChannel(deviceId, appId)
if (assignment) { return { status: "ok", channel: assignment.channel, allowSet: assignment.allowSelfAssign } }
// Return default channel if no assignment found return { status: "ok", channel: "production", // Your default channel allowSet: true }}
async function setDeviceChannel( deviceId: string, appId: string, channel: string, platform: string): Promise<ChannelResponse> { // Validate channel exists and allows self-assignment const channelConfig = await database.getChannelConfig(channel, appId)
if (!channelConfig) { return { status: "error", error: "Channel not found" } }
if (!channelConfig.allowDeviceSelfSet) { return { status: "error", error: "Channel does not allow self-assignment" } }
// Check platform restrictions if (platform === "ios" && !channelConfig.ios) { return { status: "error", error: "Channel not available for iOS" } }
if (platform === "android" && !channelConfig.android) { return { status: "error", error: "Channel not available for Android" } }
// Save the assignment await database.setDeviceChannel(deviceId, appId, channel)
return { status: "ok", message: "Device assigned to channel successfully" }}
async function unsetDeviceChannel(deviceId: string, appId: string): Promise<ChannelResponse> { // Remove device channel assignment await database.removeDeviceChannel(deviceId, appId)
return { status: "ok", message: "Device channel assignment removed" }}Channel Configuration
Section titled “Channel Configuration”Your channel system should support these configuration options:
interface ChannelConfig { name: string appId: string
// Platform targeting ios: boolean // Allow updates to iOS devices android: boolean // Allow updates to Android devices
// Device type restrictions allow_emulator: boolean // Allow updates on emulator/simulator devices allow_device: boolean // Allow updates on real/physical devices
// Build type restrictions allow_dev: boolean // Allow updates on development builds (is_prod=false) allow_prod: boolean // Allow updates on production builds (is_prod=true)
// Channel assignment public: boolean // Default channel - devices fall back to this when no override allowDeviceSelfSet: boolean // Allow devices to self-assign via setChannel()
// Update policies disableAutoUpdate: "major" | "minor" | "version_number" | "none" disableAutoUpdateUnderNative: boolean}Device Filtering Logic
Section titled “Device Filtering Logic”When listing compatible channels (GET request), you should filter channels based on these conditions:
- Platform check: Channel must allow the device’s platform (
iosorandroid) - Device type check:
- If
is_emulator=true: Channel must haveallow_emulator=true - If
is_emulator=false: Channel must haveallow_device=true
- If
- Build type check:
- If
is_prod=true: Channel must haveallow_prod=true - If
is_prod=false: Channel must haveallow_dev=true
- If
- Visibility check: Channel must be either
public=trueORallow_device_self_set=true
// Example filtering logicfunction getCompatibleChannels( platform: 'ios' | 'android', isEmulator: boolean, isProd: boolean, channels: ChannelConfig[]): ChannelConfig[] { return channels.filter(channel => { // Platform check if (!channel[platform]) return false
// Device type check if (isEmulator && !channel.allow_emulator) return false if (!isEmulator && !channel.allow_device) return false
// Build type check if (isProd && !channel.allow_prod) return false if (!isProd && !channel.allow_dev) return false
// Must be accessible (public or self-assignable) if (!channel.public && !channel.allowDeviceSelfSet) return false
return true })}Database Schema Example
Section titled “Database Schema Example”You’ll need to store channel configurations and device assignments:
-- Channels tableCREATE TABLE channels ( id SERIAL PRIMARY KEY, name VARCHAR(255) NOT NULL, app_id VARCHAR(255) NOT NULL,
-- Platform targeting ios BOOLEAN DEFAULT true, android BOOLEAN DEFAULT true,
-- Device type restrictions allow_emulator BOOLEAN DEFAULT true, -- Allow emulator/simulator devices allow_device BOOLEAN DEFAULT true, -- Allow real/physical devices
-- Build type restrictions allow_dev BOOLEAN DEFAULT true, -- Allow development builds allow_prod BOOLEAN DEFAULT true, -- Allow production builds
-- Channel assignment public BOOLEAN DEFAULT false, -- Default channel (fallback) allow_device_self_set BOOLEAN DEFAULT false, -- Allow self-assignment
-- Update policies disable_auto_update VARCHAR(50) DEFAULT 'none', disable_auto_update_under_native BOOLEAN DEFAULT false,
created_at TIMESTAMP DEFAULT NOW(), UNIQUE(name, app_id));
-- Device channel assignments tableCREATE TABLE device_channels ( id SERIAL PRIMARY KEY, device_id VARCHAR(255) NOT NULL, app_id VARCHAR(255) NOT NULL, channel_name VARCHAR(255) NOT NULL, assigned_at TIMESTAMP DEFAULT NOW(), UNIQUE(device_id, app_id));Error Handling
Section titled “Error Handling”Handle common error scenarios:
// Channel not found{ "status": "error", "error": "Channel 'beta' not found"}
// Self-assignment not allowed{ "status": "error", "error": "Channel does not allow device self-assignment"}
// Platform not supported{ "status": "error", "error": "Channel not available for this platform"}
// Invalid request{ "status": "error", "error": "Missing required field: device_id"}Best Practices
Section titled “Best Practices”- Security: Validate all channel assignments against your business rules
- Logging: Log all channel operations for auditing and debugging
- Performance: Cache channel configurations to reduce database queries
- Validation: Verify device_id and app_id authenticity
- Rate Limiting: Implement rate limiting to prevent abuse
Integration with Updates
Section titled “Integration with Updates”Channel assignments work together with your Update API Endpoint. When a device requests an update, check its channel assignment to determine which version to serve:
async function getUpdateForDevice(deviceId: string, appId: string) { // Get device's channel assignment const channelAssignment = await getDeviceChannel(deviceId, appId) const channel = channelAssignment.channel || 'production'
// Get the version assigned to this channel const channelVersion = await getChannelVersion(channel, appId)
return { version: channelVersion.version, url: channelVersion.url, checksum: channelVersion.checksum }}This creates a complete self-hosted channel management system that gives you full control over how updates are distributed to your users.