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GitHub

Puoi usare il nostro setup assistito dall'IA per installare il plugin. Aggiungi le skill Capgo al tuo strumento di IA usando il seguente comando:

Finestra del terminale
npx skills add https://github.com/Cap-go/capgo-skills --skill capacitor-plugins

Poi usa il seguente prompt:

Use the `capacitor-plugins` skill from `Cap-go/capgo-skills` to install the `@capgo/capacitor-native-audio` plugin in my project.

Se preferisci la configurazione manuale, installa il plugin eseguendo questi comandi e segui le istruzioni specifiche per piattaforma qui sotto:

Finestra del terminale
bun add @capgo/capacitor-native-audio
bunx cap sync
import { NativeAudio } from '@capgo/capacitor-native-audio';

Configura una volta, carica un clip in preload e riproduci feedback UI con playOnce() per suoni "fire and forget".

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.configure({ focus: true, showNotification: false });
await NativeAudio.playOnce({ assetPath: 'public/sounds/tap.mp3', volume: 0.8 });
await NativeAudio.preload({
assetId: 'episode-1',
assetPath: 'https://cdn.example.com/episode.m3u8',
isUrl: true,
});
await NativeAudio.play({ assetId: 'episode-1' });
await NativeAudio.addListener('currentTime', ({ assetId, time }) => updateScrubber(assetId, time));

Esempio: rilascia la sessione audio

Sezione: “Esempio: rilascia la sessione audio”

Quando un altro plugin richiede il controllo esclusivo dell'audio, interrompi la riproduzione e chiama deinitPlugin() per ripristinare la sessione precedente.

await NativeAudio.stop({ assetId: 'episode-1' });
await NativeAudio.deinitPlugin();
  • Riproduzione vs mixaggio: showNotification: true su iOS passa a una categoria di riproduzione che interrompe la musica in background.
  • Android in background: abilita backgroundPlayback solo dopo aver avviato il foreground service richiesto e i permessi dal README.
  • Web listenergli eventi del listener dello stato di playback non vengono emessi sul web; proteggi la UI che dipende da essi.

Configura l'audio player

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.configure({
focus: false,
background: false,
ignoreSilent: false,
showNotification: false,
backgroundPlayback: false,
});

Carica un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.preload({
assetPath: 'path/to/file',
assetId: 'asset-id-123',
});

Riproduci un file audio una sola volta con cleanup automatico

Metodo progettato per la riproduzione audio rapida e singola,\ncome suoni di notifica, feedback dell'interfaccia o brevi clip audio\nche non richiedono la gestione manuale dello stato.

Caratteristiche principali:

  • Fire-and-forget: Non serve eseguire manualmente preload, play, stop o unload
  • Pulizia automatica: L'asset viene rimosso automaticamente al termine della riproduzione
  • Eliminazione file opzionale: È possibile eliminare i file locali dopo la riproduzione (utile per i file temporanei)
  • Restituisce assetId: È comunque possibile controllare la riproduzione, se necessario (pause, stop, ecc.)

Casi d'uso:

  • Suoni di notifica
  • Effetti sonori UI (click, alert)
  • Clip audio brevi che si riproducono una volta
  • File audio temporanei da rimuovere

Confronto con il classico play():

  • play(): Richiede preload, play e unload manuali
  • playOnce(): Gestisce tutto automaticamente con una sola chiamata
import { NativeAudio } from '@capgo/capacitor-native-audio';
// Simple one-shot playback
await NativeAudio.playOnce({ assetPath: 'audio/notification.mp3' });
// Play and delete the file after completion
await NativeAudio.playOnce({
assetPath: 'file:///path/to/temp/audio.mp3',
isUrl: true,
deleteAfterPlay: true
});
// Get the assetId to control playback
const { assetId } = await NativeAudio.playOnce({
assetPath: 'audio/long-track.mp3',
autoPlay: true
});
// Later, you can stop it manually if needed
await NativeAudio.stop({ assetId });

Verifica se un file audio è precaricato

import { NativeAudio } from '@capgo/capacitor-native-audio';
const result = await NativeAudio.isPreloaded({
assetPath: 'path/to/file',
assetId: 'asset-id-123',
});
console.log(result);

Riproduce un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.play({ assetId: 'asset-id-123' });

Metti in pausa un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.pause({ assetId: 'asset-id-123' });

Riprendi un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.resume({ assetId: 'asset-id-123' });

Ferma un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.loop({ assetId: 'asset-id-123' });

Ferma un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.stop({ assetId: 'asset-id-123' });

Scarica un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.unload({ assetId: 'asset-id-123' });

Imposta il volume di un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.setVolume({
assetId: 'asset-id-123',
volume: 0.5,
});

Imposta il rate di un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.setRate({
assetId: 'asset-id-123',
rate: 1,
});

Imposta il tempo corrente di un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.setCurrentTime({
assetId: 'asset-id-123',
time: 10,
});

Ottieni l'ora corrente di un file audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
const result = await NativeAudio.getCurrentTime({ assetId: 'asset-id-123' });
console.log(result);

Ottieni la durata di un file audio in secondi

import { NativeAudio } from '@capgo/capacitor-native-audio';
const result = await NativeAudio.getDuration({ assetId: 'asset-id-123' });
console.log(result);

Controlla se un file audio è in riproduzione

import { NativeAudio } from '@capgo/capacitor-native-audio';
const result = await NativeAudio.isPlaying({ assetId: 'asset-id-123' });
console.log(result);

Svuota la cache audio per i file remoti

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.clearCache();

Attiva il logging in modalità debug

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.setDebugMode({ enabled: true });

Deinizializza il plugin e ripristina le impostazioni originali della sessione audio Questo metodo interrompe tutti gli audio in riproduzione e annulla le modifiche alla sessione audio apportate dal plugin Usalo quando devi garantire la compatibilità con altri plugin audio

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.deinitPlugin();
export interface ConfigureOptions {
/**
* focus the audio with Audio Focus
*/
focus?: boolean;
/**
* Play the audio in the background
*/
background?: boolean;
/**
* Ignore silent mode, works only on iOS setting this will nuke other audio apps
*/
ignoreSilent?: boolean;
/**
* Show audio playback in the notification center (iOS and Android)
* When enabled, displays audio metadata (title, artist, album, artwork) in the system notification
* and Control Center (iOS) or lock screen.
*
* **Important iOS Behavior:**
* Enabling this option changes the audio session category to `.playback` with `.default` mode,
* which means your app's audio will **interrupt** other apps' audio (like background music from
* Spotify, Apple Music, etc.) instead of mixing with it. This is required for the Now Playing
* info to appear in Control Center and on the lock screen.
*
* **Trade-offs:**
* - `showNotification: true` → Shows Now Playing controls, but interrupts other audio
* - `showNotification: false` → Audio mixes with other apps, but no Now Playing controls
*
* Use this when your app is the primary audio source (music players, podcast apps, etc.).
* Disable this for secondary audio like sound effects or notification sounds where mixing
* with background music is preferred.
*
* @see https://github.com/Cap-go/capacitor-native-audio/issues/202
*/
showNotification?: boolean;
/**
* Enable background audio playback (Android only)
*
* When enabled, audio will continue playing when the app is backgrounded or the screen is locked.
* The plugin will skip the automatic pause/resume logic that normally occurs when the app
* enters the background or returns to the foreground.
*
* **Important Android Requirements:**
* To use background playback on Android, your app must:
* 1. Declare the required permissions in `AndroidManifest.xml`:
* - `<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />`
* - `<uses-permission android:name="android.permission.FOREGROUND_SERVICE_MEDIA_PLAYBACK" />`
* - `<uses-permission android:name="android.permission.WAKE_LOCK" />`
* 2. Start a Foreground Service with a media-style notification before backgrounding
* (the plugin does not automatically create or manage the foreground service)
* 3. Use `showNotification: true` to display playback controls in the notification
*
* **Usage Example:**
* ```typescript
* await NativeAudio.configure({
* backgroundPlayback: true,
* showNotification: true
* });
* // Start your foreground service here
* // Then preload and play audio as normal
* ```
*
* @default false
* @platform Android
* @since 8.2.0
*/
backgroundPlayback?: boolean;
}
export interface PreloadOptions {
/**
* Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://)
* Supported formats:
* - MP3, WAV (all platforms)
* - M3U8/HLS streams (iOS and Android)
*/
assetPath: string;
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume?: number;
/**
* Audio channel number, default is 1
*/
audioChannelNum?: number;
/**
* Is the audio file a URL, pass true if assetPath is a `file://` url
* or a streaming URL (m3u8)
*/
isUrl?: boolean;
/**
* Metadata to display in the notification center when audio is playing.
* Only used when `showNotification: true` is set in `configure()`.
*
* See {@link ConfigureOptions.showNotification} for important details about
* how this affects audio mixing behavior on iOS.
*
* @see NotificationMetadata
*/
notificationMetadata?: NotificationMetadata;
/**
* Custom HTTP headers to include when fetching remote audio files.
* Only used when isUrl is true and assetPath is a remote URL (http/https).
* Example: { 'x-api-key': 'abc123', 'Authorization': 'Bearer token' }
*
* @since 7.10.0
*/
headers?: Record<string, string>;
}
export interface PlayOnceOptions {
/**
* Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://)
* Supported formats:
* - MP3, WAV (all platforms)
* - M3U8/HLS streams (iOS and Android)
*/
assetPath: string;
/**
* Volume of the audio, between 0.1 and 1.0
* @default 1.0
*/
volume?: number;
/**
* Is the audio file a URL, pass true if assetPath is a `file://` url
* or a streaming URL (m3u8)
* @default false
*/
isUrl?: boolean;
/**
* Automatically start playback after loading
* @default true
*/
autoPlay?: boolean;
/**
* Delete the audio file from disk after playback completes
* Only works for local files (file:// URLs), ignored for remote URLs
* @default false
* @since 7.11.0
*/
deleteAfterPlay?: boolean;
/**
* Metadata to display in the notification center when audio is playing.
* Only used when `showNotification: true` is set in `configure()`.
*
* See {@link ConfigureOptions.showNotification} for important details about
* how this affects audio mixing behavior on iOS.
*
* @see NotificationMetadata
* @since 7.10.0
*/
notificationMetadata?: NotificationMetadata;
/**
* Custom HTTP headers to include when fetching remote audio files.
* Only used when isUrl is true and assetPath is a remote URL (http/https).
* Example: { 'x-api-key': 'abc123', 'Authorization': 'Bearer token' }
*
* @since 7.10.0
*/
headers?: Record<string, string>;
}
export interface PlayOnceResult {
/**
* The internally generated asset ID for this playback
* Can be used to control playback (pause, stop, etc.) before completion
*/
assetId: string;
}
export interface AssetPlayOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Time to start playing the audio, in seconds
*/
time?: number;
/**
* Delay to start playing the audio, in seconds
*/
delay?: number;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume?: number;
/**
* Whether to fade in the audio
*/
fadeIn?: boolean;
/**
* Whether to fade out the audio
*/
fadeOut?: boolean;
/**
* Fade in duration in seconds.
* Only used if fadeIn is true.
* Default is 1s.
*/
fadeInDuration?: number;
/**
* Fade out duration in seconds.
* Only used if fadeOut is true.
* Default is 1s.
*/
fadeOutDuration?: number;
/**
* Time in seconds from the start of the audio to start fading out.
* Only used if fadeOut is true.
* Default is fadeOutDuration before end of audio.
*/
fadeOutStartTime?: number;
}
export interface AssetPauseOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade out the audio before pausing
*/
fadeOut?: boolean;
/**
* Fade out duration in seconds.
* Default is 1s.
*/
fadeOutDuration?: number;
}
export interface AssetResumeOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade in the audio during resume
*/
fadeIn?: boolean;
/**
* Fade in duration in seconds.
* Default is 1s.
*/
fadeInDuration?: number;
}
export interface Assets {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
}
export interface AssetStopOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade out the audio before stopping
*/
fadeOut?: boolean;
/**
* Fade out duration in seconds.
* Default is 1s.
*/
fadeOutDuration?: number;
}
export interface AssetVolume {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume: number;
/**
* Time over which to fade to the target volume, in seconds. Default is 0s (immediate).
*/
duration?: number;
}
export interface AssetRate {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Rate of the audio, between 0.1 and 1.0
*/
rate: number;
}
export interface AssetSetTime {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Time to set the audio, in seconds
*/
time: number;
}

Questa pagina è generata dal src/definitions.ts. Riesegui la sync quando il API pubblico cambia upstream.

Se stai usando Per iniziare per pianificare il comportamento dei media nativi e dell'interfaccia, collegalo a Utilizzo di @capgo/capacitor-native-audio per la funzionalità nativa con @capgo/capacitor-native-audio, Uso di @capgo/capacitor-live-activities per la funzionalità nativa nella pagina Uso di @capgo/capacitor-live-activities, @capgo/capacitor-live-activities per il dettaglio implementativo in @capgo/capacitor-live-activities, Uso di @capgo/capacitor-video-player per la funzionalità nativa nella pagina Uso di @capgo/capacitor-video-player, e @capgo/capacitor-video-player per il dettaglio implementativo in @capgo/capacitor-video-player.