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Getting Started

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bun add @capgo/native-audio
bunx cap sync
import { NativeAudio } from '@capgo/native-audio';

Configure the audio player

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.configure({} as ConfigureOptions);

Load an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.preload({} as PreloadOptions);

Play an audio file once with automatic cleanup

Method designed for simple, single-shot audio playback, such as notification sounds, UI feedback, or other short audio clips that don’t require manual state management.

Key Features:

  • Fire-and-forget: No need to manually preload, play, stop, or unload
  • Auto-cleanup: Asset is automatically unloaded after playback completes
  • Optional file deletion: Can delete local files after playback (useful for temp files)
  • Returns assetId: Can still control playback if needed (pause, stop, etc.)

Use Cases:

  • Notification sounds
  • UI sound effects (button clicks, alerts)
  • Short audio clips that play once
  • Temporary audio files that should be cleaned up

Comparison with regular play():

  • play(): Requires manual preload, play, and unload steps
  • playOnce(): Handles everything automatically with a single call
import { NativeAudio } from '@capgo/native-audio';
// Simple one-shot playback
await NativeAudio.playOnce({ assetPath: 'audio/notification.mp3' });
// Play and delete the file after completion
await NativeAudio.playOnce({
assetPath: 'file:///path/to/temp/audio.mp3',
isUrl: true,
deleteAfterPlay: true
});
// Get the assetId to control playback
const { assetId } = await NativeAudio.playOnce({
assetPath: 'audio/long-track.mp3',
autoPlay: true
});
// Later, you can stop it manually if needed
await NativeAudio.stop({ assetId });

Check if an audio file is preloaded

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.isPreloaded({} as PreloadOptions);

Play an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.play({} as AssetPlayOptions);

Pause an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.pause({} as AssetPauseOptions);

Resume an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.resume({} as AssetResumeOptions);

Stop an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.loop({} as Assets);

Stop an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.stop({} as AssetStopOptions);

Unload an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.unload({} as Assets);

Set the volume of an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.setVolume({} as AssetVolume);

Set the rate of an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.setRate({} as AssetRate);

Set the current time of an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.setCurrentTime({} as AssetSetTime);

Get the current time of an audio file

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.getCurrentTime({} as Assets);

Get the duration of an audio file in seconds

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.getDuration({} as Assets);

Check if an audio file is playing

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.isPlaying({} as Assets);

Clear the audio cache for remote audio files

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.clearCache();

Set debug mode logging

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.setDebugMode({} as { enabled: boolean });

Deinitialize the plugin and restore original audio session settings This method stops all playing audio and reverts any audio session changes made by the plugin Use this when you need to ensure compatibility with other audio plugins

import { NativeAudio } from '@capgo/native-audio';
await NativeAudio.deinitPlugin();
export interface ConfigureOptions {
/**
* focus the audio with Audio Focus
*/
focus?: boolean;
/**
* Play the audio in the background
*/
background?: boolean;
/**
* Ignore silent mode, works only on iOS setting this will nuke other audio apps
*/
ignoreSilent?: boolean;
/**
* Show audio playback in the notification center (iOS and Android)
* When enabled, displays audio metadata (title, artist, album, artwork) in the system notification
* and Control Center (iOS) or lock screen.
*
* **Important iOS Behavior:**
* Enabling this option changes the audio session category to `.playback` with `.default` mode,
* which means your app's audio will **interrupt** other apps' audio (like background music from
* Spotify, Apple Music, etc.) instead of mixing with it. This is required for the Now Playing
* info to appear in Control Center and on the lock screen.
*
* **Trade-offs:**
* - `showNotification: true` → Shows Now Playing controls, but interrupts other audio
* - `showNotification: false` → Audio mixes with other apps, but no Now Playing controls
*
* Use this when your app is the primary audio source (music players, podcast apps, etc.).
* Disable this for secondary audio like sound effects or notification sounds where mixing
* with background music is preferred.
*
* @see https://github.com/Cap-go/capacitor-native-audio/issues/202
*/
showNotification?: boolean;
/**
* Enable background audio playback (Android only)
*
* When enabled, audio will continue playing when the app is backgrounded or the screen is locked.
* The plugin will skip the automatic pause/resume logic that normally occurs when the app
* enters the background or returns to the foreground.
*
* **Important Android Requirements:**
* To use background playback on Android, your app must:
* 1. Declare the required permissions in `AndroidManifest.xml`:
* - `<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />`
* - `<uses-permission android:name="android.permission.FOREGROUND_SERVICE_MEDIA_PLAYBACK" />`
* - `<uses-permission android:name="android.permission.WAKE_LOCK" />`
* 2. Start a Foreground Service with a media-style notification before backgrounding
* (the plugin does not automatically create or manage the foreground service)
* 3. Use `showNotification: true` to display playback controls in the notification
*
* **Usage Example:**
* ```typescript
* await NativeAudio.configure({
* backgroundPlayback: true,
* showNotification: true
* });
* // Start your foreground service here
* // Then preload and play audio as normal
* ```
*
* @default false
* @platform Android
* @since 8.2.0
*/
backgroundPlayback?: boolean;
}
export interface PreloadOptions {
/**
* Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://)
* Supported formats:
* - MP3, WAV (all platforms)
* - M3U8/HLS streams (iOS and Android)
*/
assetPath: string;
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume?: number;
/**
* Audio channel number, default is 1
*/
audioChannelNum?: number;
/**
* Is the audio file a URL, pass true if assetPath is a `file://` url
* or a streaming URL (m3u8)
*/
isUrl?: boolean;
/**
* Metadata to display in the notification center when audio is playing.
* Only used when `showNotification: true` is set in `configure()`.
*
* See {@link ConfigureOptions.showNotification} for important details about
* how this affects audio mixing behavior on iOS.
*
* @see NotificationMetadata
*/
notificationMetadata?: NotificationMetadata;
/**
* Custom HTTP headers to include when fetching remote audio files.
* Only used when isUrl is true and assetPath is a remote URL (http/https).
* Example: { 'x-api-key': 'abc123', 'Authorization': 'Bearer token' }
*
* @since 7.10.0
*/
headers?: Record<string, string>;
}
export interface PlayOnceOptions {
/**
* Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://)
* Supported formats:
* - MP3, WAV (all platforms)
* - M3U8/HLS streams (iOS and Android)
*/
assetPath: string;
/**
* Volume of the audio, between 0.1 and 1.0
* @default 1.0
*/
volume?: number;
/**
* Is the audio file a URL, pass true if assetPath is a `file://` url
* or a streaming URL (m3u8)
* @default false
*/
isUrl?: boolean;
/**
* Automatically start playback after loading
* @default true
*/
autoPlay?: boolean;
/**
* Delete the audio file from disk after playback completes
* Only works for local files (file:// URLs), ignored for remote URLs
* @default false
* @since 7.11.0
*/
deleteAfterPlay?: boolean;
/**
* Metadata to display in the notification center when audio is playing.
* Only used when `showNotification: true` is set in `configure()`.
*
* See {@link ConfigureOptions.showNotification} for important details about
* how this affects audio mixing behavior on iOS.
*
* @see NotificationMetadata
* @since 7.10.0
*/
notificationMetadata?: NotificationMetadata;
/**
* Custom HTTP headers to include when fetching remote audio files.
* Only used when isUrl is true and assetPath is a remote URL (http/https).
* Example: { 'x-api-key': 'abc123', 'Authorization': 'Bearer token' }
*
* @since 7.10.0
*/
headers?: Record<string, string>;
}
export interface PlayOnceResult {
/**
* The internally generated asset ID for this playback
* Can be used to control playback (pause, stop, etc.) before completion
*/
assetId: string;
}
export interface AssetPlayOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Time to start playing the audio, in seconds
*/
time?: number;
/**
* Delay to start playing the audio, in seconds
*/
delay?: number;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume?: number;
/**
* Whether to fade in the audio
*/
fadeIn?: boolean;
/**
* Whether to fade out the audio
*/
fadeOut?: boolean;
/**
* Fade in duration in seconds.
* Only used if fadeIn is true.
* Default is 1s.
*/
fadeInDuration?: number;
/**
* Fade out duration in seconds.
* Only used if fadeOut is true.
* Default is 1s.
*/
fadeOutDuration?: number;
/**
* Time in seconds from the start of the audio to start fading out.
* Only used if fadeOut is true.
* Default is fadeOutDuration before end of audio.
*/
fadeOutStartTime?: number;
}
export interface AssetPauseOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade out the audio before pausing
*/
fadeOut?: boolean;
/**
* Fade out duration in seconds.
* Default is 1s.
*/
fadeOutDuration?: number;
}
export interface AssetResumeOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade in the audio during resume
*/
fadeIn?: boolean;
/**
* Fade in duration in seconds.
* Default is 1s.
*/
fadeInDuration?: number;
}
export interface Assets {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
}
export interface AssetStopOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade out the audio before stopping
*/
fadeOut?: boolean;
/**
* Fade out duration in seconds.
* Default is 1s.
*/
fadeOutDuration?: number;
}
export interface AssetVolume {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume: number;
/**
* Time over which to fade to the target volume, in seconds. Default is 0s (immediate).
*/
duration?: number;
}
export interface AssetRate {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Rate of the audio, between 0.1 and 1.0
*/
rate: number;
}
export interface AssetSetTime {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Time to set the audio, in seconds
*/
time: number;
}

This page is generated from the plugin’s src/definitions.ts. Re-run the sync when the public API changes upstream.