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Erste Schritte

GitHub

Du kannst unser KI-gestütztes Setup nutzen, um das Plugin zu installieren. Füge die Capgo Skills mit dem folgenden Befehl deinem KI-Tool hinzu:

Terminalfenster
npx skills add https://github.com/Cap-go/capgo-skills --skill capacitor-plugins

Nutze dann diesen Prompt:

Use the `capacitor-plugins` skill from `Cap-go/capgo-skills` to install the `@capgo/capacitor-native-audio` plugin in my project.

Wenn du ein manuelles Setup bevorzugst, installiere das Plugin mit den folgenden Befehlen und befolge die plattformspezifischen Anweisungen unten:

Terminalfenster
bun add @capgo/capacitor-native-audio
bunx cap sync
import { NativeAudio } from '@capgo/capacitor-native-audio';

Einmal konfigurieren, einen Clip vorladen und UI-Feedback abspielen mit playOnce() für Fire-and-Forget-Sounds.

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.configure({ focus: true, showNotification: false });
await NativeAudio.playOnce({ assetPath: 'public/sounds/tap.mp3', volume: 0.8 });
await NativeAudio.preload({
assetId: 'episode-1',
assetPath: 'https://cdn.example.com/episode.m3u8',
isUrl: true,
});
await NativeAudio.play({ assetId: 'episode-1' });
await NativeAudio.addListener('currentTime', ({ assetId, time }) => updateScrubber(assetId, time));

Wenn ein anderes Plugin die exklusive Audio-Steuerung benötigt, stoppe die Wiedergabe und rufe deinitPlugin() auf, um die vorherige Session wiederherzustellen.

await NativeAudio.stop({ assetId: 'episode-1' });
await NativeAudio.deinitPlugin();
  • Now Playing vs. Mixing: showNotification: true wechselt unter iOS zu einer Playback-Kategorie, die Hintergrundmusik unterbricht.
  • Android im Hintergrund: aktivieren backgroundPlayback erst, nachdem du den erforderlichen Foreground-Service und die Berechtigungen aus dem README eingerichtet hast.
  • Web-Listener: Playback-State-Events werden im Web nicht gefeuert; schütze UI-Elemente, die darauf angewiesen sind.

Audio-Player konfigurieren

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.configure({
focus: false,
background: false,
ignoreSilent: false,
showNotification: false,
backgroundPlayback: false,
});

Audio-Datei laden

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.preload({
assetPath: 'path/to/file',
assetId: 'asset-id-123',
});

Audio-Datei einmalig mit automatischem Cleanup abspielen

Methode für einfaches, einmaliges Audio-Playback, wie Benachrichtigungstöne, UI-Feedback oder andere kurze Audio-Clips, die kein manuelles State-Management erfordern.

Hauptmerkmale:

  • Fire-and-forget: Kein manuelles Preload, Play, Stop oder Unload nötig
  • Auto-Cleanup: Asset wird nach dem Playback automatisch entladen
  • Optionale Dateilöschung: Kann lokale Dateien nach dem Playback löschen (ideal für Temp-Files)
  • Gibt assetId zurück: Playback kann bei Bedarf weiterhin gesteuert werden (Pause, Stop, etc.)

Anwendungsfälle:

  • Benachrichtigungstöne
  • UI-Soundeffekte (Button-Klicks, Alerts)
  • Kurze Audio-Clips, die einmal abgespielt werden
  • Temporäre Audio-Dateien, die bereinigt werden müssen

Vergleich mit regulärem play():

  • play(): Erfordert manuelles Preload, Play und Unload
  • playOnce(): Erledigt alles automatisch mit einem einzigen Call
import { NativeAudio } from '@capgo/capacitor-native-audio';
// Simple one-shot playback
await NativeAudio.playOnce({ assetPath: 'audio/notification.mp3' });
// Play and delete the file after completion
await NativeAudio.playOnce({
assetPath: 'file:///path/to/temp/audio.mp3',
isUrl: true,
deleteAfterPlay: true
});
// Get the assetId to control playback
const { assetId } = await NativeAudio.playOnce({
assetPath: 'audio/long-track.mp3',
autoPlay: true
});
// Later, you can stop it manually if needed
await NativeAudio.stop({ assetId });

Prüfen, ob eine Audio-Datei vorab geladen wurde

import { NativeAudio } from '@capgo/capacitor-native-audio';
const result = await NativeAudio.isPreloaded({
assetPath: 'path/to/file',
assetId: 'asset-id-123',
});
console.log(result);

Eine Audio-Datei abspielen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.play({ assetId: 'asset-id-123' });

Audio-Datei pausieren

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.pause({ assetId: 'asset-id-123' });

Audio-Datei fortsetzen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.resume({ assetId: 'asset-id-123' });

Audio-Datei stoppen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.loop({ assetId: 'asset-id-123' });

Audio-Datei stoppen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.stop({ assetId: 'asset-id-123' });

Eine Audiodatei entladen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.unload({ assetId: 'asset-id-123' });

Die Lautstärke einer Audiodatei festlegen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.setVolume({
assetId: 'asset-id-123',
volume: 0.5,
});

Die Abspielrate einer Audiodatei festlegen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.setRate({
assetId: 'asset-id-123',
rate: 1,
});

Die aktuelle Zeit einer Audiodatei festlegen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.setCurrentTime({
assetId: 'asset-id-123',
time: 10,
});

Die aktuelle Zeit einer Audiodatei abrufen

import { NativeAudio } from '@capgo/capacitor-native-audio';
const result = await NativeAudio.getCurrentTime({ assetId: 'asset-id-123' });
console.log(result);

Die Dauer einer Audiodatei in Sekunden abrufen

import { NativeAudio } from '@capgo/capacitor-native-audio';
const result = await NativeAudio.getDuration({ assetId: 'asset-id-123' });
console.log(result);

Prüfen, ob eine Audiodatei gerade abgespielt wird

import { NativeAudio } from '@capgo/capacitor-native-audio';
const result = await NativeAudio.isPlaying({ assetId: 'asset-id-123' });
console.log(result);

Den Audio-Cache für Remote-Audiodateien leeren

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.clearCache();

Debug-Mode-Logging aktivieren

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.setDebugMode({ enabled: true });

Plugin deinitialisieren und ursprüngliche Audio-Session-Einstellungen wiederherstellen Diese Methode stoppt alle laufenden Audio-Wiedergaben und macht alle durch das Plugin vorgenommenen Änderungen an der Audio-Session rückgängig Nutze dies, um die Kompatibilität mit anderen Audio-Plugins sicherzustellen

import { NativeAudio } from '@capgo/capacitor-native-audio';
await NativeAudio.deinitPlugin();
export interface ConfigureOptions {
/**
* focus the audio with Audio Focus
*/
focus?: boolean;
/**
* Play the audio in the background
*/
background?: boolean;
/**
* Ignore silent mode, works only on iOS setting this will nuke other audio apps
*/
ignoreSilent?: boolean;
/**
* Show audio playback in the notification center (iOS and Android)
* When enabled, displays audio metadata (title, artist, album, artwork) in the system notification
* and Control Center (iOS) or lock screen.
*
* **Important iOS Behavior:**
* Enabling this option changes the audio session category to `.playback` with `.default` mode,
* which means your app's audio will **interrupt** other apps' audio (like background music from
* Spotify, Apple Music, etc.) instead of mixing with it. This is required for the Now Playing
* info to appear in Control Center and on the lock screen.
*
* **Trade-offs:**
* - `showNotification: true` → Shows Now Playing controls, but interrupts other audio
* - `showNotification: false` → Audio mixes with other apps, but no Now Playing controls
*
* Use this when your app is the primary audio source (music players, podcast apps, etc.).
* Disable this for secondary audio like sound effects or notification sounds where mixing
* with background music is preferred.
*
* @see https://github.com/Cap-go/capacitor-native-audio/issues/202
*/
showNotification?: boolean;
/**
* Enable background audio playback (Android only)
*
* When enabled, audio will continue playing when the app is backgrounded or the screen is locked.
* The plugin will skip the automatic pause/resume logic that normally occurs when the app
* enters the background or returns to the foreground.
*
* **Important Android Requirements:**
* To use background playback on Android, your app must:
* 1. Declare the required permissions in `AndroidManifest.xml`:
* - `<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />`
* - `<uses-permission android:name="android.permission.FOREGROUND_SERVICE_MEDIA_PLAYBACK" />`
* - `<uses-permission android:name="android.permission.WAKE_LOCK" />`
* 2. Start a Foreground Service with a media-style notification before backgrounding
* (the plugin does not automatically create or manage the foreground service)
* 3. Use `showNotification: true` to display playback controls in the notification
*
* **Usage Example:**
* ```typescript
* await NativeAudio.configure({
* backgroundPlayback: true,
* showNotification: true
* });
* // Start your foreground service here
* // Then preload and play audio as normal
* ```
*
* @default false
* @platform Android
* @since 8.2.0
*/
backgroundPlayback?: boolean;
}
export interface PreloadOptions {
/**
* Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://)
* Supported formats:
* - MP3, WAV (all platforms)
* - M3U8/HLS streams (iOS and Android)
*/
assetPath: string;
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume?: number;
/**
* Audio channel number, default is 1
*/
audioChannelNum?: number;
/**
* Is the audio file a URL, pass true if assetPath is a `file://` url
* or a streaming URL (m3u8)
*/
isUrl?: boolean;
/**
* Metadata to display in the notification center when audio is playing.
* Only used when `showNotification: true` is set in `configure()`.
*
* See {@link ConfigureOptions.showNotification} for important details about
* how this affects audio mixing behavior on iOS.
*
* @see NotificationMetadata
*/
notificationMetadata?: NotificationMetadata;
/**
* Custom HTTP headers to include when fetching remote audio files.
* Only used when isUrl is true and assetPath is a remote URL (http/https).
* Example: { 'x-api-key': 'abc123', 'Authorization': 'Bearer token' }
*
* @since 7.10.0
*/
headers?: Record<string, string>;
}
export interface PlayOnceOptions {
/**
* Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://)
* Supported formats:
* - MP3, WAV (all platforms)
* - M3U8/HLS streams (iOS and Android)
*/
assetPath: string;
/**
* Volume of the audio, between 0.1 and 1.0
* @default 1.0
*/
volume?: number;
/**
* Is the audio file a URL, pass true if assetPath is a `file://` url
* or a streaming URL (m3u8)
* @default false
*/
isUrl?: boolean;
/**
* Automatically start playback after loading
* @default true
*/
autoPlay?: boolean;
/**
* Delete the audio file from disk after playback completes
* Only works for local files (file:// URLs), ignored for remote URLs
* @default false
* @since 7.11.0
*/
deleteAfterPlay?: boolean;
/**
* Metadata to display in the notification center when audio is playing.
* Only used when `showNotification: true` is set in `configure()`.
*
* See {@link ConfigureOptions.showNotification} for important details about
* how this affects audio mixing behavior on iOS.
*
* @see NotificationMetadata
* @since 7.10.0
*/
notificationMetadata?: NotificationMetadata;
/**
* Custom HTTP headers to include when fetching remote audio files.
* Only used when isUrl is true and assetPath is a remote URL (http/https).
* Example: { 'x-api-key': 'abc123', 'Authorization': 'Bearer token' }
*
* @since 7.10.0
*/
headers?: Record<string, string>;
}
export interface PlayOnceResult {
/**
* The internally generated asset ID for this playback
* Can be used to control playback (pause, stop, etc.) before completion
*/
assetId: string;
}
export interface AssetPlayOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Time to start playing the audio, in seconds
*/
time?: number;
/**
* Delay to start playing the audio, in seconds
*/
delay?: number;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume?: number;
/**
* Whether to fade in the audio
*/
fadeIn?: boolean;
/**
* Whether to fade out the audio
*/
fadeOut?: boolean;
/**
* Fade in duration in seconds.
* Only used if fadeIn is true.
* Default is 1s.
*/
fadeInDuration?: number;
/**
* Fade out duration in seconds.
* Only used if fadeOut is true.
* Default is 1s.
*/
fadeOutDuration?: number;
/**
* Time in seconds from the start of the audio to start fading out.
* Only used if fadeOut is true.
* Default is fadeOutDuration before end of audio.
*/
fadeOutStartTime?: number;
}
export interface AssetPauseOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade out the audio before pausing
*/
fadeOut?: boolean;
/**
* Fade out duration in seconds.
* Default is 1s.
*/
fadeOutDuration?: number;
}
export interface AssetResumeOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade in the audio during resume
*/
fadeIn?: boolean;
/**
* Fade in duration in seconds.
* Default is 1s.
*/
fadeInDuration?: number;
}
export interface Assets {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
}
export interface AssetStopOptions {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Whether to fade out the audio before stopping
*/
fadeOut?: boolean;
/**
* Fade out duration in seconds.
* Default is 1s.
*/
fadeOutDuration?: number;
}
export interface AssetVolume {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Volume of the audio, between 0.1 and 1.0
*/
volume: number;
/**
* Time over which to fade to the target volume, in seconds. Default is 0s (immediate).
*/
duration?: number;
}
export interface AssetRate {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Rate of the audio, between 0.1 and 1.0
*/
rate: number;
}
export interface AssetSetTime {
/**
* Asset Id, unique identifier of the file
*/
assetId: string;
/**
* Time to set the audio, in seconds
*/
time: number;
}

Diese Seite wird aus dem Plugin generiert src/definitions.ts. Führe den Sync erneut aus, wenn sich das öffentliche API upstream ändert.

Wenn du es nutzt Erste Schritte , um natives Media- und Interface-Verhalten zu planen, verbinde es mit @capgo/capacitor-native-audio verwenden für die native Funktionalität bei der Nutzung von @capgo/capacitor-native-audio, @capgo/capacitor-live-activities verwenden für die native Funktion in „@capgo/capacitor-live-activities verwenden“, @capgo/capacitor-live-activities für die Implementierungsdetails in @capgo/capacitor-live-activities, Verwendung von @capgo/capacitor-video-player für die native Funktion in „@capgo/capacitor-video-player verwenden“, und @capgo/capacitor-video-player für das Implementierungsdetail in @capgo/capacitor-video-player.