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Channel API Endpoint

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Channels are a core mechanism for managing app updates in Capgo. In self-hosted mode, you need to implement channel endpoints to handle device assignments, channel queries, and channel management operations.

Channels allow you to:

  • Control update distribution: Assign different app versions to different user groups
  • A/B testing: Test new features with specific user segments
  • Staged rollouts: Gradually deploy updates to minimize risk
  • Environment separation: Separate development, staging, and production updates

Configure the channel endpoint URL in your capacitor.config.json:

{
"plugins": {
"CapacitorUpdater": {
"channelUrl": "https://myserver.com/api/channel_self"
}
}
}

The plugin performs different channel operations that your endpoint needs to handle:

When the plugin calls listChannels(), it sends a GET request to retrieve all channels that are compatible with the device. This returns channels that match the device’s environment (dev/prod, emulator/real device) and allow either public access or self-assignment.

// GET /api/channel_self
// Headers:
{
"Content-Type": "application/json"
}
// Query parameters:
interface ListChannelsRequest {
app_id: string
platform: "ios" | "android" | "electron"
is_emulator: boolean
is_prod: boolean
key_id?: string
}
[
{
"id": 1,
"name": "production",
"public": true,
"allow_self_set": false
},
{
"id": 2,
"name": "beta",
"public": false,
"allow_self_set": true
}
]

The response includes two important flags for each channel:

  • public: true: This is a default channel. Devices cannot self-assign to it using setChannel(). Instead, if a device removes its channel assignment (using unsetChannel()), it will automatically receive updates from this public channel if it matches the device’s conditions.

  • allow_self_set: true: This is a self-assignable channel. Devices can explicitly assign themselves to this channel using setChannel(). This is useful for beta testing, A/B testing, or allowing users to opt-in to specific update tracks.

When the plugin calls getChannel(), it sends a PUT request to retrieve the device’s current channel assignment.

// PUT /api/channel_self
// Headers:
{
"Content-Type": "application/json"
}
// Body:
interface GetChannelRequest {
device_id: string
app_id: string
platform: "ios" | "android" | "electron"
plugin_version: string
version_build: string
version_code: string
version_name: string
is_emulator: boolean
is_prod: boolean
defaultChannel?: string
channel?: string // For newer plugin versions, contains local channel override
}
{
"status": "ok",
"channel": "production",
"allowSet": true,
"message": "",
"error": ""
}

When the plugin calls setChannel(), it sends a POST request to assign the device to a specific channel.

// POST /api/channel_self
interface SetChannelRequest {
device_id: string
app_id: string
channel: string
platform: "ios" | "android" | "electron"
plugin_version: string
version_build: string
version_code: string
version_name: string
is_emulator: boolean
is_prod: boolean
}
{
"status": "ok",
"message": "Device assigned to channel successfully",
"error": ""
}

When a device tries to assign itself to a public channel (one with public: true), your endpoint should return an error:

{
"status": "error",
"error": "public_channel_self_set_not_allowed",
"message": "This channel is public and does not allow device self-assignment. Unset the channel and the device will automatically use the public channel."
}

When a device tries to assign itself to a channel that doesn’t allow self-assignment:

{
"status": "error",
"error": "channel_self_set_not_allowed",
"message": "This channel does not allow devices to self associate"
}

When the plugin calls unsetChannel(), it sends a DELETE request to remove the device’s channel assignment.

// DELETE /api/channel_self
interface UnsetChannelRequest {
device_id: string
app_id: string
platform: "ios" | "android" | "electron"
plugin_version: string
version_build: string
version_code: string
version_name: string
}

Here’s a JavaScript example of how to implement the channel endpoint:

interface ChannelRequest {
device_id: string
app_id: string
channel?: string
platform: "ios" | "android" | "electron"
plugin_version: string
version_build: string
version_code: string
version_name: string
}
interface ChannelResponse {
status: "ok" | "error"
channel?: string
allowSet?: boolean
message?: string
error?: string
}
export const handler = async (event) => {
const method = event.httpMethod || event.method
const body = JSON.parse(event.body || '{}') as ChannelRequest
const { device_id, app_id, channel, platform } = body
try {
switch (method) {
case 'GET':
return await getDeviceChannel(device_id, app_id)
case 'POST':
return await setDeviceChannel(device_id, app_id, channel!, platform)
case 'DELETE':
return await unsetDeviceChannel(device_id, app_id)
default:
return {
status: "error",
error: "Method not allowed"
}
}
} catch (error) {
return {
status: "error",
error: error.message
}
}
}
async function getDeviceChannel(deviceId: string, appId: string): Promise<ChannelResponse> {
// Query your database for device channel assignment
const assignment = await database.getDeviceChannel(deviceId, appId)
if (assignment) {
return {
status: "ok",
channel: assignment.channel,
allowSet: assignment.allowSelfAssign
}
}
// Return default channel if no assignment found
return {
status: "ok",
channel: "production", // Your default channel
allowSet: true
}
}
async function setDeviceChannel(
deviceId: string,
appId: string,
channel: string,
platform: string
): Promise<ChannelResponse> {
// Validate channel exists and allows self-assignment
const channelConfig = await database.getChannelConfig(channel, appId)
if (!channelConfig) {
return {
status: "error",
error: "Channel not found"
}
}
if (!channelConfig.allowDeviceSelfSet) {
return {
status: "error",
error: "Channel does not allow self-assignment"
}
}
// Check platform restrictions
if (platform === "ios" && !channelConfig.ios) {
return {
status: "error",
error: "Channel not available for iOS"
}
}
if (platform === "android" && !channelConfig.android) {
return {
status: "error",
error: "Channel not available for Android"
}
}
if (platform === "electron" && !channelConfig.electron) {
return {
status: "error",
error: "Channel not available for Electron"
}
}
// Save the assignment
await database.setDeviceChannel(deviceId, appId, channel)
return {
status: "ok",
message: "Device assigned to channel successfully"
}
}
async function unsetDeviceChannel(deviceId: string, appId: string): Promise<ChannelResponse> {
// Remove device channel assignment
await database.removeDeviceChannel(deviceId, appId)
return {
status: "ok",
message: "Device channel assignment removed"
}
}

Your channel system should support these configuration options:

interface ChannelConfig {
name: string
appId: string
// Platform targeting
ios: boolean // Allow updates to iOS devices
android: boolean // Allow updates to Android devices
electron: boolean // Allow updates to Electron apps
// Device type restrictions
allow_emulator: boolean // Allow updates on emulator/simulator devices
allow_device: boolean // Allow updates on real/physical devices
// Build type restrictions
allow_dev: boolean // Allow updates on development builds (is_prod=false)
allow_prod: boolean // Allow updates on production builds (is_prod=true)
// Channel assignment
public: boolean // Default channel - devices fall back to this when no override
allowDeviceSelfSet: boolean // Allow devices to self-assign via setChannel()
// Update policies
disableAutoUpdate: "major" | "minor" | "version_number" | "none"
disableAutoUpdateUnderNative: boolean
}

When listing compatible channels (GET request), you should filter channels based on these conditions:

  1. Platform check: Channel must allow the device’s platform (ios, android, or electron)
  2. Device type check:
    • If is_emulator=true: Channel must have allow_emulator=true
    • If is_emulator=false: Channel must have allow_device=true
  3. Build type check:
    • If is_prod=true: Channel must have allow_prod=true
    • If is_prod=false: Channel must have allow_dev=true
  4. Visibility check: Channel must be either public=true OR allow_device_self_set=true
// Example filtering logic
function getCompatibleChannels(
platform: 'ios' | 'android' | 'electron',
isEmulator: boolean,
isProd: boolean,
channels: ChannelConfig[]
): ChannelConfig[] {
return channels.filter(channel => {
// Platform check
if (!channel[platform]) return false
// Device type check
if (isEmulator && !channel.allow_emulator) return false
if (!isEmulator && !channel.allow_device) return false
// Build type check
if (isProd && !channel.allow_prod) return false
if (!isProd && !channel.allow_dev) return false
// Must be accessible (public or self-assignable)
if (!channel.public && !channel.allowDeviceSelfSet) return false
return true
})
}

You’ll need to store channel configurations and device assignments:

-- Channels table
CREATE TABLE channels (
id SERIAL PRIMARY KEY,
name VARCHAR(255) NOT NULL,
app_id VARCHAR(255) NOT NULL,
-- Platform targeting
ios BOOLEAN DEFAULT true,
android BOOLEAN DEFAULT true,
electron BOOLEAN DEFAULT true,
-- Device type restrictions
allow_emulator BOOLEAN DEFAULT true, -- Allow emulator/simulator devices
allow_device BOOLEAN DEFAULT true, -- Allow real/physical devices
-- Build type restrictions
allow_dev BOOLEAN DEFAULT true, -- Allow development builds
allow_prod BOOLEAN DEFAULT true, -- Allow production builds
-- Channel assignment
public BOOLEAN DEFAULT false, -- Default channel (fallback)
allow_device_self_set BOOLEAN DEFAULT false, -- Allow self-assignment
-- Update policies
disable_auto_update VARCHAR(50) DEFAULT 'none',
disable_auto_update_under_native BOOLEAN DEFAULT false,
created_at TIMESTAMP DEFAULT NOW(),
UNIQUE(name, app_id)
);
-- Device channel assignments table
CREATE TABLE device_channels (
id SERIAL PRIMARY KEY,
device_id VARCHAR(255) NOT NULL,
app_id VARCHAR(255) NOT NULL,
channel_name VARCHAR(255) NOT NULL,
assigned_at TIMESTAMP DEFAULT NOW(),
UNIQUE(device_id, app_id)
);

Handle common error scenarios:

// Channel not found
{
"status": "error",
"error": "Channel 'beta' not found"
}
// Self-assignment not allowed
{
"status": "error",
"error": "Channel does not allow device self-assignment"
}
// Platform not supported
{
"status": "error",
"error": "Channel not available for this platform"
}
// Invalid request
{
"status": "error",
"error": "Missing required field: device_id"
}
  1. Security: Validate all channel assignments against your business rules
  2. Logging: Log all channel operations for auditing and debugging
  3. Performance: Cache channel configurations to reduce database queries
  4. Validation: Verify device_id and app_id authenticity
  5. Rate Limiting: Implement rate limiting to prevent abuse

Channel assignments work together with your Update API Endpoint. When a device requests an update, check its channel assignment to determine which version to serve:

async function getUpdateForDevice(deviceId: string, appId: string) {
// Get device's channel assignment
const channelAssignment = await getDeviceChannel(deviceId, appId)
const channel = channelAssignment.channel || 'production'
// Get the version assigned to this channel
const channelVersion = await getChannelVersion(channel, appId)
return {
version: channelVersion.version,
url: channelVersion.url,
checksum: channelVersion.checksum
}
}

This creates a complete self-hosted channel management system that gives you full control over how updates are distributed to your users.

If you are using Channel API Endpoint to plan channel routing and staged rollout, connect it with Using @capgo/capacitor-updater for the native capability in Using @capgo/capacitor-updater, Channels for the implementation detail in Channels, Channels for the implementation detail in Channels, Channels for the implementation detail in Channels, and Beta Testing Solution for the product workflow in Beta Testing Solution.