Getting Started with Accelerometer
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This guide will walk you through integrating the Capacitor Accelerometer plugin into your application.
Installation
Install the plugin using npm:
npm install @capgo/capacitor-accelerometernpx cap syncPlatform Configuration
iOS
No additional configuration required. The accelerometer is always available.
Android
No additional configuration required. The accelerometer is always available.
Web
The plugin uses the DeviceMotion API. Requires HTTPS in production.
Basic Usage
Import the Plugin
import { Accelerometer } from '@capgo/capacitor-accelerometer';Start Monitoring
const startAccelerometer = async () => { await Accelerometer.start({ interval: 100 // Update interval in milliseconds });
console.log('Accelerometer started');};Listen to Acceleration Events
Accelerometer.addListener('accelerationChange', (data) => { console.log('X:', data.x); console.log('Y:', data.y); console.log('Z:', data.z); console.log('Timestamp:', data.timestamp);});Get Current Reading
const getCurrentAcceleration = async () => { const reading = await Accelerometer.getCurrentAcceleration(); console.log('Current acceleration:', reading);};Stop Monitoring
const stopAccelerometer = async () => { await Accelerometer.stop(); console.log('Accelerometer stopped');};Complete Example
Here’s a complete example with shake detection:
import { Accelerometer } from '@capgo/capacitor-accelerometer';
class AccelerometerService { private listener: any; private lastX = 0; private lastY = 0; private lastZ = 0; private shakeThreshold = 15;
async initialize() { await Accelerometer.start({ interval: 100 });
this.listener = Accelerometer.addListener('accelerationChange', (data) => { this.handleAcceleration(data); }); }
handleAcceleration(data: any) { // Calculate delta const deltaX = Math.abs(data.x - this.lastX); const deltaY = Math.abs(data.y - this.lastY); const deltaZ = Math.abs(data.z - this.lastZ);
// Check for shake if (deltaX > this.shakeThreshold || deltaY > this.shakeThreshold || deltaZ > this.shakeThreshold) { this.onShake(); }
// Update last values this.lastX = data.x; this.lastY = data.y; this.lastZ = data.z;
// Update UI this.updateDisplay(data); }
onShake() { console.log('Device shaken!'); // Trigger shake action }
updateDisplay(data: any) { console.log(`X: ${data.x.toFixed(2)} m/s²`); console.log(`Y: ${data.y.toFixed(2)} m/s²`); console.log(`Z: ${data.z.toFixed(2)} m/s²`);
// Calculate magnitude const magnitude = Math.sqrt( data.x * data.x + data.y * data.y + data.z * data.z ); console.log(`Magnitude: ${magnitude.toFixed(2)} m/s²`); }
async cleanup() { if (this.listener) { this.listener.remove(); } await Accelerometer.stop(); }}
// Usageconst accelService = new AccelerometerService();accelService.initialize();
// Cleanup when done// accelService.cleanup();Understanding Readings
Acceleration Axes
- X-axis: Left (-) to Right (+)
- Y-axis: Bottom (-) to Top (+)
- Z-axis: Back (-) to Front (+)
Gravity
- Device at rest shows ~9.8 m/s² on one axis (gravity)
- Moving device shows acceleration in addition to gravity
Units
- Measured in meters per second squared (m/s²)
- Gravity = 9.8 m/s²
Common Use Cases
Shake Detection
class ShakeDetector { private lastUpdate = 0; private lastX = 0; private lastY = 0; private lastZ = 0;
detectShake(x: number, y: number, z: number): boolean { const currentTime = Date.now();
if (currentTime - this.lastUpdate > 100) { const deltaX = Math.abs(x - this.lastX); const deltaY = Math.abs(y - this.lastY); const deltaZ = Math.abs(z - this.lastZ);
this.lastUpdate = currentTime; this.lastX = x; this.lastY = y; this.lastZ = z;
return deltaX + deltaY + deltaZ > 15; }
return false; }}Tilt Detection
class TiltDetector { getTiltAngles(x: number, y: number, z: number) { const roll = Math.atan2(y, z) * (180 / Math.PI); const pitch = Math.atan2(-x, Math.sqrt(y * y + z * z)) * (180 / Math.PI);
return { roll, pitch }; }
isDeviceFlat(z: number): boolean { return Math.abs(z - 9.8) < 1.0; }
isDeviceUpright(y: number): boolean { return Math.abs(y - 9.8) < 2.0; }}Step Counter
class StepCounter { private steps = 0; private lastMagnitude = 0; private threshold = 11;
processAcceleration(x: number, y: number, z: number) { const magnitude = Math.sqrt(x * x + y * y + z * z);
if (magnitude > this.threshold && this.lastMagnitude < this.threshold) { this.steps++; console.log('Steps:', this.steps); }
this.lastMagnitude = magnitude; }}Best Practices
-
Choose Appropriate Intervals: Balance responsiveness and battery life
- Gaming: 16-50ms
- Fitness: 100-200ms
- General: 200-500ms
-
Remove Listeners: Always clean up when done
-
Filter Noise: Use moving averages for smoother data
-
Consider Battery: High-frequency polling drains battery
-
Test on Real Devices: Simulators don’t provide accurate data
Performance Tips
Debouncing
class AccelerometerDebouncer { private timeout: any;
debounce(callback: Function, delay: number) { return (...args: any[]) => { clearTimeout(this.timeout); this.timeout = setTimeout(() => callback(...args), delay); }; }}Data Smoothing
class AccelerometerFilter { private alpha = 0.8; private filteredX = 0; private filteredY = 0; private filteredZ = 0;
filter(x: number, y: number, z: number) { this.filteredX = this.alpha * x + (1 - this.alpha) * this.filteredX; this.filteredY = this.alpha * y + (1 - this.alpha) * this.filteredY; this.filteredZ = this.alpha * z + (1 - this.alpha) * this.filteredZ;
return { x: this.filteredX, y: this.filteredY, z: this.filteredZ }; }}Next Steps
- Explore the API Reference for complete method documentation
- Check out the example app for advanced usage
- See the tutorial for complete implementation examples