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加速度计入门

本指南将引导您将 Capacitor Accelerometer 插件集成到应用程序中。

使用 npm 安装插件:

Terminal window
npm install @capgo/capacitor-accelerometer
npx cap sync

无需额外配置。加速度计始终可用。

无需额外配置。加速度计始终可用。

插件使用 DeviceMotion API。生产环境需要 HTTPS。

import { Accelerometer } from '@capgo/capacitor-accelerometer';
const startAccelerometer = async () => {
await Accelerometer.start({
interval: 100 // 更新间隔(毫秒)
});
console.log('加速度计已启动');
};
Accelerometer.addListener('accelerationChange', (data) => {
console.log('X:', data.x);
console.log('Y:', data.y);
console.log('Z:', data.z);
console.log('时间戳:', data.timestamp);
});
const getCurrentAcceleration = async () => {
const reading = await Accelerometer.getCurrentAcceleration();
console.log('当前加速度:', reading);
};
const stopAccelerometer = async () => {
await Accelerometer.stop();
console.log('加速度计已停止');
};

这是一个包含摇晃检测的完整示例:

import { Accelerometer } from '@capgo/capacitor-accelerometer';
class AccelerometerService {
private listener: any;
private lastX = 0;
private lastY = 0;
private lastZ = 0;
private shakeThreshold = 15;
async initialize() {
await Accelerometer.start({ interval: 100 });
this.listener = Accelerometer.addListener('accelerationChange', (data) => {
this.handleAcceleration(data);
});
}
handleAcceleration(data: any) {
// 计算差值
const deltaX = Math.abs(data.x - this.lastX);
const deltaY = Math.abs(data.y - this.lastY);
const deltaZ = Math.abs(data.z - this.lastZ);
// 检查摇晃
if (deltaX > this.shakeThreshold ||
deltaY > this.shakeThreshold ||
deltaZ > this.shakeThreshold) {
this.onShake();
}
// 更新最后的值
this.lastX = data.x;
this.lastY = data.y;
this.lastZ = data.z;
// 更新 UI
this.updateDisplay(data);
}
onShake() {
console.log('设备被摇晃!');
// 触发摇晃动作
}
updateDisplay(data: any) {
console.log(`X: ${data.x.toFixed(2)} m/s²`);
console.log(`Y: ${data.y.toFixed(2)} m/s²`);
console.log(`Z: ${data.z.toFixed(2)} m/s²`);
// 计算幅度
const magnitude = Math.sqrt(
data.x * data.x +
data.y * data.y +
data.z * data.z
);
console.log(`幅度: ${magnitude.toFixed(2)} m/s²`);
}
async cleanup() {
if (this.listener) {
this.listener.remove();
}
await Accelerometer.stop();
}
}
// 用法
const accelService = new AccelerometerService();
accelService.initialize();
// 完成时清理
// accelService.cleanup();
  • X 轴:左(-)到右(+)
  • Y 轴:下(-)到上(+)
  • Z 轴:后(-)到前(+)
  • 静止设备在一个轴上显示约 9.8 m/s²(重力)
  • 移动设备除了重力外还显示加速度
  • 以米每秒平方(m/s²)测量
  • 重力 = 9.8 m/s²
class ShakeDetector {
private lastUpdate = 0;
private lastX = 0;
private lastY = 0;
private lastZ = 0;
detectShake(x: number, y: number, z: number): boolean {
const currentTime = Date.now();
if (currentTime - this.lastUpdate > 100) {
const deltaX = Math.abs(x - this.lastX);
const deltaY = Math.abs(y - this.lastY);
const deltaZ = Math.abs(z - this.lastZ);
this.lastUpdate = currentTime;
this.lastX = x;
this.lastY = y;
this.lastZ = z;
return deltaX + deltaY + deltaZ > 15;
}
return false;
}
}
class TiltDetector {
getTiltAngles(x: number, y: number, z: number) {
const roll = Math.atan2(y, z) * (180 / Math.PI);
const pitch = Math.atan2(-x, Math.sqrt(y * y + z * z)) * (180 / Math.PI);
return { roll, pitch };
}
isDeviceFlat(z: number): boolean {
return Math.abs(z - 9.8) < 1.0;
}
isDeviceUpright(y: number): boolean {
return Math.abs(y - 9.8) < 2.0;
}
}
class StepCounter {
private steps = 0;
private lastMagnitude = 0;
private threshold = 11;
processAcceleration(x: number, y: number, z: number) {
const magnitude = Math.sqrt(x * x + y * y + z * z);
if (magnitude > this.threshold &&
this.lastMagnitude < this.threshold) {
this.steps++;
console.log('步数:', this.steps);
}
this.lastMagnitude = magnitude;
}
}
  1. 选择适当的间隔:平衡响应性和电池寿命

    • 游戏:16-50ms
    • 健身:100-200ms
    • 一般:200-500ms
  2. 移除监听器:完成后始终清理

  3. 过滤噪声:使用移动平均值获得更平滑的数据

  4. 考虑电池:高频轮询会耗尽电池

  5. 在真实设备上测试:模拟器无法提供准确的数据

class AccelerometerDebouncer {
private timeout: any;
debounce(callback: Function, delay: number) {
return (...args: any[]) => {
clearTimeout(this.timeout);
this.timeout = setTimeout(() => callback(...args), delay);
};
}
}
class AccelerometerFilter {
private alpha = 0.8;
private filteredX = 0;
private filteredY = 0;
private filteredZ = 0;
filter(x: number, y: number, z: number) {
this.filteredX = this.alpha * x + (1 - this.alpha) * this.filteredX;
this.filteredY = this.alpha * y + (1 - this.alpha) * this.filteredY;
this.filteredZ = this.alpha * z + (1 - this.alpha) * this.filteredZ;
return {
x: this.filteredX,
y: this.filteredY,
z: this.filteredZ
};
}
}