加速度计入门
本指南将引导您将 Capacitor Accelerometer 插件集成到应用程序中。
使用 npm 安装插件:
npm install @capgo/capacitor-accelerometernpx cap sync无需额外配置。加速度计始终可用。
Android
Section titled “Android”无需额外配置。加速度计始终可用。
插件使用 DeviceMotion API。生产环境需要 HTTPS。
import { Accelerometer } from '@capgo/capacitor-accelerometer';const startAccelerometer = async () => { await Accelerometer.start({ interval: 100 // 更新间隔(毫秒) });
console.log('加速度计已启动');};监听加速度事件
Section titled “监听加速度事件”Accelerometer.addListener('accelerationChange', (data) => { console.log('X:', data.x); console.log('Y:', data.y); console.log('Z:', data.z); console.log('时间戳:', data.timestamp);});获取当前读数
Section titled “获取当前读数”const getCurrentAcceleration = async () => { const reading = await Accelerometer.getCurrentAcceleration(); console.log('当前加速度:', reading);};const stopAccelerometer = async () => { await Accelerometer.stop(); console.log('加速度计已停止');};这是一个包含摇晃检测的完整示例:
import { Accelerometer } from '@capgo/capacitor-accelerometer';
class AccelerometerService { private listener: any; private lastX = 0; private lastY = 0; private lastZ = 0; private shakeThreshold = 15;
async initialize() { await Accelerometer.start({ interval: 100 });
this.listener = Accelerometer.addListener('accelerationChange', (data) => { this.handleAcceleration(data); }); }
handleAcceleration(data: any) { // 计算差值 const deltaX = Math.abs(data.x - this.lastX); const deltaY = Math.abs(data.y - this.lastY); const deltaZ = Math.abs(data.z - this.lastZ);
// 检查摇晃 if (deltaX > this.shakeThreshold || deltaY > this.shakeThreshold || deltaZ > this.shakeThreshold) { this.onShake(); }
// 更新最后的值 this.lastX = data.x; this.lastY = data.y; this.lastZ = data.z;
// 更新 UI this.updateDisplay(data); }
onShake() { console.log('设备被摇晃!'); // 触发摇晃动作 }
updateDisplay(data: any) { console.log(`X: ${data.x.toFixed(2)} m/s²`); console.log(`Y: ${data.y.toFixed(2)} m/s²`); console.log(`Z: ${data.z.toFixed(2)} m/s²`);
// 计算幅度 const magnitude = Math.sqrt( data.x * data.x + data.y * data.y + data.z * data.z ); console.log(`幅度: ${magnitude.toFixed(2)} m/s²`); }
async cleanup() { if (this.listener) { this.listener.remove(); } await Accelerometer.stop(); }}
// 用法const accelService = new AccelerometerService();accelService.initialize();
// 完成时清理// accelService.cleanup();- X 轴:左(-)到右(+)
- Y 轴:下(-)到上(+)
- Z 轴:后(-)到前(+)
- 静止设备在一个轴上显示约 9.8 m/s²(重力)
- 移动设备除了重力外还显示加速度
- 以米每秒平方(m/s²)测量
- 重力 = 9.8 m/s²
class ShakeDetector { private lastUpdate = 0; private lastX = 0; private lastY = 0; private lastZ = 0;
detectShake(x: number, y: number, z: number): boolean { const currentTime = Date.now();
if (currentTime - this.lastUpdate > 100) { const deltaX = Math.abs(x - this.lastX); const deltaY = Math.abs(y - this.lastY); const deltaZ = Math.abs(z - this.lastZ);
this.lastUpdate = currentTime; this.lastX = x; this.lastY = y; this.lastZ = z;
return deltaX + deltaY + deltaZ > 15; }
return false; }}class TiltDetector { getTiltAngles(x: number, y: number, z: number) { const roll = Math.atan2(y, z) * (180 / Math.PI); const pitch = Math.atan2(-x, Math.sqrt(y * y + z * z)) * (180 / Math.PI);
return { roll, pitch }; }
isDeviceFlat(z: number): boolean { return Math.abs(z - 9.8) < 1.0; }
isDeviceUpright(y: number): boolean { return Math.abs(y - 9.8) < 2.0; }}class StepCounter { private steps = 0; private lastMagnitude = 0; private threshold = 11;
processAcceleration(x: number, y: number, z: number) { const magnitude = Math.sqrt(x * x + y * y + z * z);
if (magnitude > this.threshold && this.lastMagnitude < this.threshold) { this.steps++; console.log('步数:', this.steps); }
this.lastMagnitude = magnitude; }}-
选择适当的间隔:平衡响应性和电池寿命
- 游戏:16-50ms
- 健身:100-200ms
- 一般:200-500ms
-
移除监听器:完成后始终清理
-
过滤噪声:使用移动平均值获得更平滑的数据
-
考虑电池:高频轮询会耗尽电池
-
在真实设备上测试:模拟器无法提供准确的数据
class AccelerometerDebouncer { private timeout: any;
debounce(callback: Function, delay: number) { return (...args: any[]) => { clearTimeout(this.timeout); this.timeout = setTimeout(() => callback(...args), delay); }; }}class AccelerometerFilter { private alpha = 0.8; private filteredX = 0; private filteredY = 0; private filteredZ = 0;
filter(x: number, y: number, z: number) { this.filteredX = this.alpha * x + (1 - this.alpha) * this.filteredX; this.filteredY = this.alpha * y + (1 - this.alpha) * this.filteredY; this.filteredZ = this.alpha * z + (1 - this.alpha) * this.filteredZ;
return { x: this.filteredX, y: this.filteredY, z: this.filteredZ }; }}