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Channel API Endpoint

Channels are a core mechanism for managing app updates in Capgo. In self-hosted mode, you need to implement channel endpoints to handle device assignments, channel queries, and channel management operations.

Channels allow you to:

  • Control update distribution: Assign different app versions to different user groups
  • A/B testing: Test new features with specific user segments
  • Staged rollouts: Gradually deploy updates to minimize risk
  • Environment separation: Separate development, staging, and production updates

Configure the channel endpoint URL in your capacitor.config.json:

{
"plugins": {
"CapacitorUpdater": {
"channelUrl": "https://myserver.com/api/channel_self"
}
}
}

The plugin performs different channel operations that your endpoint needs to handle:

When the plugin calls listChannels(), it sends a GET request to retrieve all channels that are compatible with the device. This returns channels that match the device’s environment (dev/prod, emulator/real device) and allow either public access or self-assignment.

// GET /api/channel_self
// Headers:
{
"Content-Type": "application/json"
}
// Query parameters:
interface ListChannelsRequest {
app_id: string
platform: "ios" | "android"
is_emulator: boolean
is_prod: boolean
key_id?: string
}
[
{
"id": 1,
"name": "production",
"public": true,
"allow_self_set": false
},
{
"id": 2,
"name": "beta",
"public": false,
"allow_self_set": true
}
]

The response includes two important flags for each channel:

  • public: true: This is a default channel. Devices cannot self-assign to it using setChannel(). Instead, if a device removes its channel assignment (using unsetChannel()), it will automatically receive updates from this public channel if it matches the device’s conditions.

  • allow_self_set: true: This is a self-assignable channel. Devices can explicitly assign themselves to this channel using setChannel(). This is useful for beta testing, A/B testing, or allowing users to opt-in to specific update tracks.

When the plugin calls getChannel(), it sends a PUT request to retrieve the device’s current channel assignment.

// PUT /api/channel_self
// Headers:
{
"Content-Type": "application/json"
}
// Body:
interface GetChannelRequest {
device_id: string
app_id: string
platform: "ios" | "android"
plugin_version: string
version_build: string
version_code: string
version_name: string
is_emulator: boolean
is_prod: boolean
defaultChannel?: string
channel?: string // For newer plugin versions, contains local channel override
}
{
"status": "ok",
"channel": "production",
"allowSet": true,
"message": "",
"error": ""
}

When the plugin calls setChannel(), it sends a POST request to assign the device to a specific channel.

// POST /api/channel_self
interface SetChannelRequest {
device_id: string
app_id: string
channel: string
platform: "ios" | "android"
plugin_version: string
version_build: string
version_code: string
version_name: string
is_emulator: boolean
is_prod: boolean
}
{
"status": "ok",
"message": "Device assigned to channel successfully",
"error": ""
}

When a device tries to assign itself to a public channel (one with public: true), your endpoint should return an error:

{
"status": "error",
"error": "public_channel_self_set_not_allowed",
"message": "This channel is public and does not allow device self-assignment. Unset the channel and the device will automatically use the public channel."
}

When a device tries to assign itself to a channel that doesn’t allow self-assignment:

{
"status": "error",
"error": "channel_self_set_not_allowed",
"message": "This channel does not allow devices to self associate"
}

When the plugin calls unsetChannel(), it sends a DELETE request to remove the device’s channel assignment.

// DELETE /api/channel_self
interface UnsetChannelRequest {
device_id: string
app_id: string
platform: "ios" | "android"
plugin_version: string
version_build: string
version_code: string
version_name: string
}

Here’s a JavaScript example of how to implement the channel endpoint:

interface ChannelRequest {
device_id: string
app_id: string
channel?: string
platform: "ios" | "android"
plugin_version: string
version_build: string
version_code: string
version_name: string
}
interface ChannelResponse {
status: "ok" | "error"
channel?: string
allowSet?: boolean
message?: string
error?: string
}
export const handler = async (event) => {
const method = event.httpMethod || event.method
const body = JSON.parse(event.body || '{}') as ChannelRequest
const { device_id, app_id, channel, platform } = body
try {
switch (method) {
case 'GET':
return await getDeviceChannel(device_id, app_id)
case 'POST':
return await setDeviceChannel(device_id, app_id, channel!, platform)
case 'DELETE':
return await unsetDeviceChannel(device_id, app_id)
default:
return {
status: "error",
error: "Method not allowed"
}
}
} catch (error) {
return {
status: "error",
error: error.message
}
}
}
async function getDeviceChannel(deviceId: string, appId: string): Promise<ChannelResponse> {
// Query your database for device channel assignment
const assignment = await database.getDeviceChannel(deviceId, appId)
if (assignment) {
return {
status: "ok",
channel: assignment.channel,
allowSet: assignment.allowSelfAssign
}
}
// Return default channel if no assignment found
return {
status: "ok",
channel: "production", // Your default channel
allowSet: true
}
}
async function setDeviceChannel(
deviceId: string,
appId: string,
channel: string,
platform: string
): Promise<ChannelResponse> {
// Validate channel exists and allows self-assignment
const channelConfig = await database.getChannelConfig(channel, appId)
if (!channelConfig) {
return {
status: "error",
error: "Channel not found"
}
}
if (!channelConfig.allowDeviceSelfSet) {
return {
status: "error",
error: "Channel does not allow self-assignment"
}
}
// Check platform restrictions
if (platform === "ios" && !channelConfig.ios) {
return {
status: "error",
error: "Channel not available for iOS"
}
}
if (platform === "android" && !channelConfig.android) {
return {
status: "error",
error: "Channel not available for Android"
}
}
// Save the assignment
await database.setDeviceChannel(deviceId, appId, channel)
return {
status: "ok",
message: "Device assigned to channel successfully"
}
}
async function unsetDeviceChannel(deviceId: string, appId: string): Promise<ChannelResponse> {
// Remove device channel assignment
await database.removeDeviceChannel(deviceId, appId)
return {
status: "ok",
message: "Device channel assignment removed"
}
}

Your channel system should support these configuration options:

interface ChannelConfig {
name: string
appId: string
// Platform targeting
ios: boolean // Allow updates to iOS devices
android: boolean // Allow updates to Android devices
// Device type restrictions
allow_emulator: boolean // Allow updates on emulator/simulator devices
allow_device: boolean // Allow updates on real/physical devices
// Build type restrictions
allow_dev: boolean // Allow updates on development builds (is_prod=false)
allow_prod: boolean // Allow updates on production builds (is_prod=true)
// Channel assignment
public: boolean // Default channel - devices fall back to this when no override
allowDeviceSelfSet: boolean // Allow devices to self-assign via setChannel()
// Update policies
disableAutoUpdate: "major" | "minor" | "version_number" | "none"
disableAutoUpdateUnderNative: boolean
}

When listing compatible channels (GET request), you should filter channels based on these conditions:

  1. Platform check: Channel must allow the device’s platform (ios or android)
  2. Device type check:
    • If is_emulator=true: Channel must have allow_emulator=true
    • If is_emulator=false: Channel must have allow_device=true
  3. Build type check:
    • If is_prod=true: Channel must have allow_prod=true
    • If is_prod=false: Channel must have allow_dev=true
  4. Visibility check: Channel must be either public=true OR allow_device_self_set=true
// Example filtering logic
function getCompatibleChannels(
platform: 'ios' | 'android',
isEmulator: boolean,
isProd: boolean,
channels: ChannelConfig[]
): ChannelConfig[] {
return channels.filter(channel => {
// Platform check
if (!channel[platform]) return false
// Device type check
if (isEmulator && !channel.allow_emulator) return false
if (!isEmulator && !channel.allow_device) return false
// Build type check
if (isProd && !channel.allow_prod) return false
if (!isProd && !channel.allow_dev) return false
// Must be accessible (public or self-assignable)
if (!channel.public && !channel.allowDeviceSelfSet) return false
return true
})
}

You’ll need to store channel configurations and device assignments:

-- Channels table
CREATE TABLE channels (
id SERIAL PRIMARY KEY,
name VARCHAR(255) NOT NULL,
app_id VARCHAR(255) NOT NULL,
-- Platform targeting
ios BOOLEAN DEFAULT true,
android BOOLEAN DEFAULT true,
-- Device type restrictions
allow_emulator BOOLEAN DEFAULT true, -- Allow emulator/simulator devices
allow_device BOOLEAN DEFAULT true, -- Allow real/physical devices
-- Build type restrictions
allow_dev BOOLEAN DEFAULT true, -- Allow development builds
allow_prod BOOLEAN DEFAULT true, -- Allow production builds
-- Channel assignment
public BOOLEAN DEFAULT false, -- Default channel (fallback)
allow_device_self_set BOOLEAN DEFAULT false, -- Allow self-assignment
-- Update policies
disable_auto_update VARCHAR(50) DEFAULT 'none',
disable_auto_update_under_native BOOLEAN DEFAULT false,
created_at TIMESTAMP DEFAULT NOW(),
UNIQUE(name, app_id)
);
-- Device channel assignments table
CREATE TABLE device_channels (
id SERIAL PRIMARY KEY,
device_id VARCHAR(255) NOT NULL,
app_id VARCHAR(255) NOT NULL,
channel_name VARCHAR(255) NOT NULL,
assigned_at TIMESTAMP DEFAULT NOW(),
UNIQUE(device_id, app_id)
);

Handle common error scenarios:

// Channel not found
{
"status": "error",
"error": "Channel 'beta' not found"
}
// Self-assignment not allowed
{
"status": "error",
"error": "Channel does not allow device self-assignment"
}
// Platform not supported
{
"status": "error",
"error": "Channel not available for this platform"
}
// Invalid request
{
"status": "error",
"error": "Missing required field: device_id"
}
  1. Security: Validate all channel assignments against your business rules
  2. Logging: Log all channel operations for auditing and debugging
  3. Performance: Cache channel configurations to reduce database queries
  4. Validation: Verify device_id and app_id authenticity
  5. Rate Limiting: Implement rate limiting to prevent abuse

Channel assignments work together with your Update API Endpoint. When a device requests an update, check its channel assignment to determine which version to serve:

async function getUpdateForDevice(deviceId: string, appId: string) {
// Get device's channel assignment
const channelAssignment = await getDeviceChannel(deviceId, appId)
const channel = channelAssignment.channel || 'production'
// Get the version assigned to this channel
const channelVersion = await getChannelVersion(channel, appId)
return {
version: channelVersion.version,
url: channelVersion.url,
checksum: channelVersion.checksum
}
}

This creates a complete self-hosted channel management system that gives you full control over how updates are distributed to your users.