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Getting Started

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AI-Assisted Setup을 사용하여 플러그인을 설치할 수 있습니다. AI 도구에 Capgo 스킬을 추가하려면 다음 명령어를 사용하세요:

터미널 창
npx skills add https://github.com/Cap-go/capgo-skills --skill capacitor-plugins

그런 다음 다음 명령어를 사용하세요.

Use the `capacitor-plugins` skill from `Cap-go/capgo-skills` to install the `@capgo/capacitor-screen-orientation` plugin in my project.

만약 Manual Setup을 선호한다면, 다음 명령어를 실행하고 아래의 플랫폼별 지침을 따르세요.

터미널 창
bun add @capgo/capacitor-screen-orientation
bunx cap sync
import { ScreenOrientation } from '@capgo/capacitor-screen-orientation';

orientation

방향 섹션

현재 화면 방향을 가져옵니다.

장치 화면의 현재 방향을 반환합니다.

import { ScreenOrientation } from '@capgo/capacitor-screen-orientation';
const result = await ScreenOrientation.orientation();
console.log('Current orientation:', result.type);

특정 유형의 방향으로 화면 방향을 잠급니다.

화면을 지정된 방향으로 잠급니다. iOS에서 bypassOrientationLock이 true일 경우, motion sensors를 사용하여 물리적 장치 방향을 추적하기 시작합니다.

주의: 사용자 설정의 방향 잠금 설정을 존중합니다. 물리적 장치 방향을 추적하면 UI가 회전하지 않아도 장치가 물리적으로 어떻게 들여 있는지 감지할 수 있습니다.

import { ScreenOrientation } from '@capgo/capacitor-screen-orientation';
// Standard lock
await ScreenOrientation.lock({ orientation: 'landscape' });
// Lock with motion tracking on iOS
await ScreenOrientation.lock({
orientation: 'portrait',
bypassOrientationLock: true
});

화면 방향을 해제합니다.

장치 위치에 따라 화면이 자유롭게 회전할 수 있도록 허용합니다. 또한 motion-based orientation tracking이 활성화된 경우 중단합니다.

import { ScreenOrientation } from '@capgo/capacitor-screen-orientation';
await ScreenOrientation.unlock();

startOrientationTracking

startOrientationTracking

__CAPGO_KEEP_0__

__CAPGO_KEEP_1__

import { ScreenOrientation } from '@capgo/capacitor-screen-orientation';
await ScreenOrientation.startOrientationTracking({
bypassOrientationLock: true
});
// Listen for changes
ScreenOrientation.addListener('screenOrientationChange', (result) => {
console.log('Orientation changed:', result.type);
});

stopOrientationTracking

startOrientationTracking

__CAPGO_KEEP_0__

__CAPGO_KEEP_1__

import { ScreenOrientation } from '@capgo/capacitor-screen-orientation';
await ScreenOrientation.stopOrientationTracking();

isOrientationLocked

isOrientationLocked

__CAPGO_KEEP_0__

__CAPGO_KEEP_1__

__CAPGO_KEEP_2__

import { ScreenOrientation } from '@capgo/capacitor-screen-orientation';
// Start motion tracking first
await ScreenOrientation.startOrientationTracking({
bypassOrientationLock: true
});
// Check lock status
const status = await ScreenOrientation.isOrientationLocked();
if (status.locked) {
console.log('Orientation lock is ON');
console.log('Physical:', status.physicalOrientation);
console.log('UI:', status.uiOrientation);
}

__CAPGO_KEEP_1__

__CAPGO_KEEP_2__

ScreenOrientationResult

__CAPGO_KEEP_3__

__CAPGO_KEEP_4__

export interface ScreenOrientationResult {
/**
* The current orientation type.
*
* @since 1.0.0
*/
type: OrientationType;
}

OrientationLockOptions

__CAPGO_KEEP_5__

__CAPGO_KEEP_6__

export interface OrientationLockOptions {
/**
* The orientation type to lock to.
*
* @since 1.0.0
*/
orientation: OrientationLockType;
/**
* Whether to track physical device orientation using motion sensors.
* When true, uses device motion sensors to detect the true physical
* orientation of the device, even when the device orientation lock is enabled.
*
* **Important:** This does NOT bypass the UI orientation lock.
* The screen will still respect the user's orientation lock setting.
* This option only affects orientation detection/tracking - you'll receive
* orientation change events based on how the device is physically held,
* but the UI will not rotate if orientation lock is enabled.
*
* Supported on iOS (Core Motion) and Android (Accelerometer).
*
* @default false
* @since 1.0.0
*/
bypassOrientationLock?: boolean;
}

StartOrientationTrackingOptions

__CAPGO_KEEP_8__

__CAPGO_KEEP_0__

export interface StartOrientationTrackingOptions {
/**
* Whether to track physical device orientation using motion sensors.
* When true, uses device motion sensors to detect the true physical
* orientation of the device, even when the device orientation lock is enabled.
*
* **Important:** This does NOT bypass the UI orientation lock.
* This only enables detection of the physical orientation.
*
* Supported on iOS (Core Motion) and Android (Accelerometer).
*
* @default false
* @since 1.0.0
*/
bypassOrientationLock?: boolean;
}

OrientationLockStatusResult

OrientationLockStatusResult

isOrientationLocked() 메소드가 반환하는 결과

export interface OrientationLockStatusResult {
/**
* Whether the device orientation lock is currently enabled.
*
* This is determined by comparing the physical device orientation
* (from motion sensors) with the UI orientation. If they differ,
* orientation lock is enabled.
*
* Available on iOS (Core Motion) and Android (Accelerometer) when motion tracking is active.
*
* @since 1.0.0
*/
locked: boolean;
/**
* The physical orientation of the device from motion sensors.
* Available when motion tracking is active (iOS and Android).
*
* @since 1.0.0
*/
physicalOrientation?: OrientationType;
/**
* The current UI orientation reported by the system.
*
* @since 1.0.0
*/
uiOrientation: OrientationType;
}

OrientationType

OrientationType

장치의 방향 상태를 설명하는 방향 타입

export type OrientationType = 'portrait-primary' | 'portrait-secondary' | 'landscape-primary' | 'landscape-secondary';

OrientationLockType

OrientationLockType

장치 방향을 잠그기 위해 사용할 수 있는 방향 잠금 타입

export type OrientationLockType =
| 'any'
| 'natural'
| 'landscape'
| 'portrait'
| 'portrait-primary'
| 'portrait-secondary'
| 'landscape-primary'
| 'landscape-secondary';

진실의 근원

Source Of Truth

이 페이지는 플러그인의 소스 코드에서 생성됩니다. src/definitions.ts. API이 업스트림에서 변경되면 다시 싱크를 실행하세요.

시작하기

시작하기

만약 __CAPGO_KEEP_0__을 사용 중이라면 시작하기 __CAPGO_KEEP_0__을 __CAPGO_KEEP_1__-screen-orientation으로 연결하여 capgo을 capacitor-screen-orientation에서 사용하는 원시 기능을 위해 capgo을 capacitor-live-activities로 연결하여 capgo을 capacitor-live-activities에서 사용하는 원시 기능을 위해 capgo/capacitor-live-activities capgo/capacitor-live-activities capgo/capacitor-live-activities Using @capgo/capacitor-video-player native 기능을 사용하기 위해 @capgo/capacitor-video-player를 사용합니다. @capgo/capacitor-video-player @capgo/capacitor-video-player의 구현 세부 사항을 위해 사용합니다.